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Here's a dose of positivity: CSGO is trending upwards
if you ignore all of this:
Bugs
Gameplay related - Severe
- A smoke grenade landing close to the ledge will be unable to extinguish the fire. YouTube (Thanks u/xpopy)
- An old one from u/3kliksphilip about fire particles and how they do not reset upon joining official MM. YouTube
- Bullets penetrating a solid wall or prop before impacting a displacement can carry the damage through a solid distance. YouTube (Thanks u/Dinoswarleaf & for your explanation)
- Climbing down ladders will throw the player off if he walks into a wall, clip brush, displacement or geometry at the same time. YouTube
- Crouching ontop of another player's decoy will make you unable to stand up again unless you jump or move away from the decoy. YouTube (Thanks u/grandekid)
- Crouching while walking will increase your inaccuracy for a brief moment before it returns to normal. YouTube #1, YouTube #2 (Thanks u/Zoddom, SlothSquadron's & Altimor's in-depth explanations)
- Dropped bomb and thrown grenades can block all damage if the bullet hits them. YouTube
- Glass & other breakable objects doesn't slow down grenades if they bounce off a wall as they break it. YouTube
- Grenades are able to pass through 'prop_rotating_door' if they hit a playermodel first. YouTube (Thanks u/kraigydudz) A workaround for this is to use 'Blocklight' in the doorframe.
- Grenades can fall through displacements if it hits a playermodel close enough to the ground. YouTube (Thanks u/xpopy)
- Health & money will not be visible next to your name if emojies (★, ❀, ♡) are present at start & end of their names. YouTube
- Holding secondary fire while shooting any semi-automatic weapon will not allow you to shoot more than 1 bullet until you let go of it. YouTube (Thanks u/T-R-Key)
- If the team on a losing streak wins a round their loss bonus will be reduced by 2 rounds instead of 1 for the first round they win, all rounds they win after will function as intended by the CS:GO Blog post. YouTube (Thanks u/xpopy)
- If you drop your pistol while having a zeus in your inventory, the game will remove the zeus when next round begins. YouTube (Thanks TrevenT)
- It's a struggle to pick up weapons on the ground using your '+Use' key when grenades are in close proximity. YouTube
- Several grenades will not spawn if the speed of which the player travels at is greater than ~1300 units/s. YouTube (Thanks u/Darnias)
- The 'cl_sniper_delay_unscope' command doesn't cancel the unscope delay if you quickswitch weapons inbetween shots. YouTube (Thanks u/l0m_)
- The Deagle can recover its accuracy much faster after landing if you quickswitch before taking a shot. YouTube (Thanks u/xpopy)
- The hostage hitbox from the time when they followed you around is still present, allowing players to avoid the flashbang effect by hiding behind them. YouTube (Thanks CoheeBeans)
- The TA Grenade can get stuck in playermodels, resulting in said player being unable to move until he either dies or uses noclip. YouTube
- Weapons can reduce damage impacted by HE grenades if it explodes around the dropped w_model. YouTube (Thanks u/wazernet)
- Weapons with less than 160 u/s movement speed allows you to run silently when you use either '+moveup' or '+movedown' cvars. YouTube (Thanks u/Yossssi4321)
- Your head will pass through ceilings that are narrow enough if you crouch while mid-air, causing you to unintentionally reveal your position. YouTube #1, YouTube #2 (Thanks u/3kliksphilip)
- Less Severe
- Chickens are able to block doors from opening the correct way. YouTube (Thanks u/chaos166)
- Decoy, Snowball & TA Grenade does not count as a thrown grenade for 'sv_rethrow_last_grenade' cvar. YouTube (Thanks u/Jupiter0291)
- Doors can be opened the wrong direction if 1 player stands in the corner it rotates from while another player opens the door as normal. YouTube
- Dropped Smoke & Incendiary grenades both keeps rolling away on completely flat surfaces in an unspecified direction. YouTube
- Grenadepreview for Decoy, TA Grenade & Snowballs shows the incorrect trajectory. YouTube
- Grenadepreview trajectory doesn't take breakable surfaces into account. YouTube (Thanks u/_Lightning_Storm)
- Having 'm_rawinput' set to 0 causes your screen to move unintentionally after you close the menu you moved your cursor around in while it was open. YouTube (Thanks u/MichaelDeets)
- Holding 'Primary Fire' in Deathmatch won't respawn you with the weapon of your choice. YouTube (Thanks u/Truly_Cynical)
- Holding 'Secondary Fire' while reloading a shell based shotgun will pause the reload until you let go of it. YouTube #1, YouTube #2 (Thanks u/Nuc1eoN)
- If a player leaves mid round his shadow will remain present on the floor until next round begins. YouTube (Thanks u/Pimpgangsterz)
- If a player leaves or gets kicked in either Deathmatch or Arms Race while they are currently dead their ragdoll will not despawn. YouTube
- If you have below $1000 in a casual game you can quickly join spectator and back to your team to reset it. YouTube (Thanks u/licencekill7)
- If you have bound '+use' to a number from 1 through 0 it will not allow you to take control of the bot on your team. YouTube (Thanks u/S1eet)
- Its possible to deal damage to players on your team in casual by igniting the floor with an incendiary/molotov and then moving to spectator. YouTube (Thanks u/BorisTheTerrible)
- Its possible to make floating smokes by using a player as a contact point. YouTube (Thanks u/D8-42)
- Molotov, Incendiary Grenade and Firebomb doesn't explode or ignite if they land ontop of a skybox texture. YouTube
- Players counts as a surface, allowing you to plant a floating c4 further from the ledge. YouTube (Thanks u/xEeppine)
- Players without a primary weapon can steal yours if they stand next to you while you pick a weapon in DM. YouTube
- Shooting at water with a player inbetween causes the water sounds/effects to be played at the player instead of the water. YouTube (Thanks u/mikigoalie)
- Switching teams in a quick succession will spawn you with the wrong weapon for the wrong team in your hands. YouTube
- The buttons to change colour & erase drawing affects spectator controls as well. YouTube
- You are able to shoot while picking up a hostage in both Danger Zone and Hostage Scenario. YouTube
- You are unable to apply Graffiti to 'Prop_dynamic' surfaces. YouTube
- You still have control over your character while you're looking at the change team screen. YouTube
UI related - Severe
- An enemy player killing you in competitive does not show their team colour in their portrait, making communication between players using 'Clean Player Names' and those not using it potentially more difficult. YouTube (Thanks u/AnInconvenientAnime)
- 'Clean Player Names' and 'Hide Avatar Images' doesn't sanitize player profiles in some parts of the game. Imgur
- Having the scoreboard cursor enabled will not make the game ignore primary fire inputs when clicking outside of player frames & other buttons. YouTube (Thanks u/xpopy)
- If a player shoots you with a bullet at the same time a Molotov/Incendiary Grenade ignites, the console and killcard will think the fire dealt all of the damage. YouTube (Thanks u/xpopy & u/Vextahhh)
- If you lower the volume of a player, close down the CS:GO profile and open it later to alter the player volume it will reset back to max. YouTube
- If you were typing in chat at the end of a casual mode the game will unselect the chatbox when the mapvote screen pops up and completely stop you from typing. YouTube
- Other players in your lobby can see the assigned nicknames for invited friends if they are currently not on the player's friend list. YouTube (Thanks u/gpcgmr)
- Pressing your 'Enter' key will open the last option you selected in the main menu. This can be anything from maps to settings in your settings menu. YouTube (Thanks u/Quick_Rotation_Unit)
- The brightness slider and value boxes has not been working properly since the release of Panorama UI. YouTube (Thanks u/FuneralChris)
- The buy menu buys the weapon you release your cursor on instead of being click & release based. YouTube
- The 'Clean Player Names' has issues with 'Nametag' names on the UI if the weapon was purchased prior to the user enabling/disabling it. Imgsli
- The end-game screen will not disappear if you rewind to before a team won. YouTube
- You cannot invite a player from your friends list while in-game on official servers, community servers or your own private session. Imgur
- Less Severe
- All callouts in CS:GO are translated in the spectator UI element. Imgur (Thanks u/FuneralChris)
- Booting up a workshop map with 'Custom' game mode will break your ability to queue for other modes like Danger Zone. YouTube (Thanks u/dwhite-)
- Certain map badges are being cut on the loading screen. Imgur
- Enabling 'cl_draw_only_deathnotices' while the MVP screen is visible will make it stuck on screen for the following rounds. YouTube (Thanks u/irememberflick)
- HintText breaks if you try to purchase something through console after time is up. YouTube (Thanks u/xpopy)
- Icons in the 'Main Menu' will not get marked when the category is selected. YouTube
- If a player with the same colour preference as you connects to the game faster, the colour on your CS:GO profile will differ from the one visible in-game. Imgur
- If you cancel 'Choose Mode', the green 'Go' button will not return until you click on a map or change tabs. YouTube
- If you transfer kills from one weapon to another by using the 'Stattrak Swap Tool' you'll not be able to properly choose which weapon you have equipped. YouTube (Thanks u/LummyTum & u/t0moo)
- Items dropped during the end of a game sometimes takes up more space than intended, pushing other items out of their frame. Imgur (Thanks u/xpopy)
- Map groups like Sigma, Delta, Hostage, etc. uses the first map as icon instead of their own respective icons for the different groups. Imgur
- Player names doesn't get updated in the 'Change Team' menu unless the player changes team. YouTube
- Player names while in a lobby doesn't update unless something in the lobby is altered. YouTube (Thanks u/xpopy)
- Player names while spectating doesn't update unless you switch back and forth between the player. YouTube
- Players invited from 'Looking to Play', 'Recent teammates' or 'Friend requests' will say they are friends with the person they join through, eventhough they may not be on their friends list. YouTube
- Pressing the 'Page up' or 'Page down' keys will make characters, certain weapons & cases move around the screen. YouTube (Thanks u/MysterialCZ)
- Rewinding a demo will stack visual artifacts in the direction living players were looking. YouTube
- Scoreboard will be visible infront of the buy menu and close it by opening it while inside. YouTube
- Selecting the auto-sniper slot and then switching to any other weapon category in the 'Loadout' menu will not change the visible selected weapon to the first weapon from that list. YouTube
- The 'Accolades' screen has a few issues connected to it. Imgur (Thanks u/Mr_VirusYT & u/golography)
- The Arms Race Golden Knife stage is 15 or 16 depending on chosen weapons. It will skip 2 levels up to 17 or 18 as soon as a player finishes the Golden Knife stage. YouTube
- The buttons to change radar draw colour doesn't respect the two mouse buttons as individual inputs when changing colour for either of them if you are already drawing. YouTube
- The Buy Zone icon will not be visible at all while you are playing as a bot. YouTube
- The death information box position is affected by whether or not you have 'cl_draw_only_deathnotices' enabled. Imgsli
- The different War Games does not use the already existing icons for the different gamemodes in the main menu. Imgur
- The large radar you can open as a spectator doesn't change floor level depending on where you are on the map. YouTube
- The letters you can enable for the 'Mini-Scoreboard' are off-centered. Imgur
- The 'Looking to Play' section doesn't remove a player from the tab once they have joined a lobby, they will instead remain on the list for those that haven't refreshed it after they joined a lobby. YouTube
- The miniscoreboard in DM won't go below 10 avatars even if there aren't that many players present in game. YouTube
- The Molotov & Incendiary Grenade are missing an icon on the large radar overview to showcase the affected area for spectators. YouTube (Thanks u/minim0vz)
- The 'Player Profile' will remain open if you close the scoreboard at the same time as you clicked on a player in the scoreboard. YouTube (Thanks u/xpopy)
- The radar image displayed for other players joining your group seems to precache the first checkmarked map in the selected map pool for a brief moment before loading the proper radar image. YouTube
- The Radial Wheel is visually broken when 'cl_draw_only_deathnotices' is enabled. YouTube
- The 'Random' map card will flash white when selected. YouTube
- The 'Watch' tab has a refresh icon in the top-right corner for all the different pages, even the ones that cannot be refreshed. ('Majors', 'Streams' & 'Events'). YouTube
- The weapon you have first equipped cannot be removed from 'Shuffle' while inspecting it. YouTube
- The time left during the halftime break can be hidden if you press your button to open the scoreboard. YouTube
- The two teams will no longer become transparent when using the arrow keys to select a team. The keys to choose either team has also been changed from left & right to up & down for some odd reason. YouTube
- The 'workshop_publish' and 'workshop_workbench' does not actually stop you from controlling or highlighting things behind said overlays. YouTube
- There are a few missing strings in CS:GO's Panorama UI. Imgur (Thanks u/xpopy)
- Vote screen is not cancelled when a pending vote cannot be succeeded. If another player votes 'No' on 'Vote to kick' then it should automatically cancel the vote, rather than having to wait for everybody else to finish choosing. (Same goes for tactical timeout, scramble teams, etc. When enough players votes 'No')
- When inspecting a weapon through an 'Inspect Link' the 'Nametag' for the weapon will not be visible. Imgsli
- You are able to continue using spectator features when the 'Accolades' screen is visible. YouTube (Thanks u/xpopy)
- You can inspect weapons twice if you manage to click fast enough. YouTube (Thanks u/kennyscrubs)
- You cannot scroll up or down if you hold the cursor in the middle of the last map you clicked. YouTube
Miscellaneous - Severe
- After the removal of the SDR cvars you seem to be unable to watch live matches from other regions through GOTV. YouTube
- Game_text size doesn't scale properly with resolutions higher than 1920x1080. YouTube, GitHub (Thanks u/drunii & all of the GitHub thread users)
- If you set a brush as 'func_breakable' it will receive some buggy properties to it. YouTube
- Kevlar armor doesn't get equipped after purchase if a player is standing too far above the closest surface. YouTube (Thanks u/kingskully & u/NeenJaxd)
- Light sources from the maps are visible through smoke, making you able to see players who happens to walk in front of them. YouTube
- The game crashes if you change 'Game_type' or 'Game_mode' after the Danger Zone has spawned. YouTube
- The round will be a draw if the Terrorist team is empty with the C4 planted and all CT's are eliminated after they disconnected. YouTube (Thanks u/coolpennywise)
- You can make certain props invisible by corrupting the checksum for said models. GitHub (Thanks u/kkthxbye-, special thanks to Sparkles for making a great showcase video!)
- Less Severe
- Both the Aug and SG 553 overwrites the 'fov_cs_debug' values. YouTube (Thanks u/Menal226)
- Continuously pressing your use button at the 'Practice Range' exit door will stack leave overlays ontop of each other. YouTube
- It seems like the 'Workshop_publish' tool in CS:GO has limited character support for the description of the Workshop entry when you publish or update something compared to if you just edit the description within Steam itself after upload. YouTube
- Items in a 'Storage Unit' will be affected by shuffle. YouTube
- The console commands for sounds are maxed out at '0.6' instead of '1.0'. YouTube, Imgur (Thanks u/FuneralChris)
- The cvar 'host_timescale' doesn't reset when disconnecting from a server. YouTube
- The spectator camera movement speed is affected by whether someone is crouched or not. YouTube
- When a player joins a session hosted by another player, the host will always get screen flickering for a moment for each individual player connecting to the game. YouTube
- When you have the ability to interact with the scoreboard it won't disable the scroll wheel, making you perform whatever action you have bound to it. YouTube
- You are unable to spawn the P2000 through the console unless you have it chosen as a pistol in your weapon loadout. YouTube
- You are unable to use a controller to navigate Panorama UI, even though the Steam Store Page says CS:GO has 'Full Controller Support'. YouTube, Imgur (Thanks u/Rivitur)
Visuals
Gameplay related - Severe
- Blood decals are able to pass through to the other side of a solid wall. YouTube (Thanks u/_Exot1c_)
- Certain knives will make the edge of your viewmodel pop into view. YouTube
- Negev & M249 has bugged draw animations when they don't have any reserve ammo left. YouTube (Thanks to Telsaah)
- Picking up the same weapon without switching gun will not remove any applied stickers from the old weapon that was present. YouTube (Thanks u/Nuc1eoN)
- Pistols that have run out of bullets will not have the chamber open if you switch your gun back and forth or start inspecting said weapon after it has been emptied. YouTube
- The decals from firing a Zeus x27 will be visible if you switch weapons quick enough after you've taken the initial shot from an AWP for instance. YouTube
- The Deagle does not eject a shell for its final shot in the clip. YouTube (Thanks u/poke5555, ZooL's explanation)
- The particle effects for shooting different surfaces does not work well with distances. YouTube (Thanks u/3kliksphilip)
- You are able to see the muzzle flash from another player through a solid wall if he stands close enough. YouTube (Thanks u/CONE-MacFlounder)
- Less Severe
- A few weapons does not cycle their inspect animation properly. YouTube
- Arm clips through the jacket sleeves when certain knives & weapons are drawn. YouTube, Imgur Knives, Imgur Weapons
- Fade transition on Props and NPCs are broken. Twitter (Thanks u/-ZooL-)
- If a player has a skin applied to their gun, the weapon will not be visible on your playermodel in the buy menu. YouTube (Thanks u/Domtraukis)
- Mac-10 shows a bullet in the chamber when there are none left in the clip. YouTube (Thanks u/-ZooL-)
- Shotgun shells are sprites instead of a modeled casing. YouTube #1, YouTube #2 (Thanks u/-ZooL-)
- Stickers doesn't reflect their wear properly on the w_model for weapons. YouTube (Thanks u/Klemenjecar)
- The Beretta that is being carried in the holster does not have your current skin applied to it. Imgur
- The 'Breach Charge' and 'Bare Fists' draw animations feels a bit lackluster compared to the other weapons in CS:GO. YouTube
- The CT's draw SMG's from their back in third-person, although they carry all SMG's on their chest. YouTube
- The Dual Berettas should be excluded from the 'viewmodel_offset_x' cvar as it doesn't take both pistols into account. Imgur (Thanks u/jayfkayy)
- The Golden knife draw animation is misaligned. YouTube
- The Golden knife only has a T variant for the w_model, while the material used for the hud is from the stock CT knife. The knife is also not placed properly in the player's hand in third-person mode. YouTube, Imgur
- The helmet present on some of the Agents is transparent on the inside. Imgur
- The holster from the second Beretta moves its position depending on whether its drawn or not. YouTube
- The inside of the watch on the 'Pirates' faction viewmodel is transparent. Imgur
- The inside part of the slide for the Deagle is transparent. YouTube (Thanks u/-ZooL-)
- The inspect animation for Talon Knife will bug out if you hold primary and secondary fire on any grenade prior to switching to the knife. YouTube (Thanks u/KnightyCS)
- The M4A1-S has its safety enabled. YouTube (Thanks u/-ZooL-)
- The right pouch is lighter than the left pouch on two of the updated Agents. Imgur
- The SSG 08 hands are not properly connected to the weapon's stock. Imgur (Thanks u/jayfkayy)
- The suppressors on both USP-S and M4A1-S seems to mirror its start and end positions when the attach/detach animations start & end. YouTube
- The third-person fire particle from molotovs is visible in first-person. YouTube
- The unsuppressed M4A1-S does not have texture on the inside of the barrel. Imgur
- The viewmodel sleeves doesn't properly represent the playermodel sleeves on some models. Imgur
- Weapons will flick at end of their inspect animation if you hit your reload button while you were inspecting it. YouTube
- Weapons will glitch out if you switch from one weapon while holding primary fire and let go of it when your second weapon is drawn. YouTube (Thanks u/xdavidy)
UI related - Severe
- A hud element to showcase whether a weapon is in burst or automatic mode is missing from the simplistic hud style. Imgur (Thanks u/BearCorp)
- Generating a 'Nav Mesh' for your map will not display any progress from Panorama UI in-game. YouTube (Thanks u/3kliksphilip)
- Suiciding will make your name appear grey instead of your respective team colour in the killfeed. YouTube, Imgur
- The animations are misaligned when showing/hiding your Wingman & Danger Zone rank. YouTube
- The button you use to open change teams menu with is unable to close it. YouTube
- The lobby chat cuts in half if the right panel is extended while 'Confirm Match' screen pops up. Imgur (Thanks u/RekrabAlreadyTaken & u/Rise_Of_War7)
- The radar overview rotation smoothness is tied to the server's tickrate. YouTube (Thanks u/lemuelkl & u/4wh457)
- When taking control of a bot, all purchases or kill rewards will not be reflected properly to the bot's economy until the round has ended. YouTube (Thanks u/sracelga)
- The 'Victory' marks are missing their handles. Imgur
- Less Severe
- A compilation of weapon inspect issues. Imgur
- A few of the maps that uses the old 'Radar Overview' style have yellow dots smeared over it when loading into the map. Imgur
- Cases & Capsules doesn't show what they contain the same way in a 'Storage Unit' as they do in your inventory. Imgur
- Certain 'Profile Rank' names are too long and will appear behind the rank icon itself on the level up screen. Imgur
- Certain resolutions moves the information icon when switching fire mode. YouTube
- Clicking the 'Next position' button while the gun is rotating will make the gun skip its animation. YouTube
- Control descriptions for keyboard & controllers are not highlighted with the box. YouTube
- Hud elements are visible in the Panorama buy menu, whereas in SFUI they were not visible and looked cleaner. Imgsli
- Player colours and page slider are too large in the buy menu. Imgur (Thanks u/Domtraukis)
- Pressing 'Loadout' at the top of your inventory will not show the correct weapon on the right side of the menu. YouTube
- Selecting 'Search for item' doesn't automatically highlight the field so you can type anything right away. YouTube
- Several UI elements does not respect 'cl_draw_only_deathnotices 1' or 'cl_drawhud 0'. Imgur
- Shadow daggers have an odd inspect panning. YouTube
- Some of the options in 'Settings' doesn't get highlighted when you hover your cursor over them. YouTube
- Strings overlap each other in the Agent inspect menu while 'Shuffle' is enabled. Imgur
- The animation for 'Float Value' and 'More' option is delayed when going back to the weapon from playermodel view in the inspect window. YouTube
- The blinking red light around the radar after bomb has been planted does not respect the 'host_timescale' speed. YouTube (Thanks u/dryestfall2345)
- The button able to let you borrow/stop borrowing other player's music kits are automatically closing the CS:GO profile when you click it instead of doing what 'Block communication' does. YouTube
- The button allowing you to borrow a music kit has 2 different sizes to their icons. Imgsli
- The cogwheel doesn't appeadisappear when toggling shuffle. YouTube
- The end-game screen statistics for your total victories and rank are located at different positions when ranking up compared to simply finishing a game. Imgsli
- The hud elements to showcase a player's flash duration for spectators are absent from Panorama UI. YouTube (Thanks u/VicNDF)
- The image for majority of the stock weapons are positioned differently than the aftermarket ones. YouTube
- The images for Name Tag, Stattrak Swap Tool, Graffiti Box, etc. feels very low-res for Panorama UI's standards. Imgur
- The inspect panning for a lot of the 'Collector Items' are wrong. YouTube
- The loadout section of the UI has some buggy properties to it. YouTube, Imgur
- The 'Looking to play' button doesn't have the fade in/out effect the rest of the buttons in the main menu have. YouTube (Thanks u/solar-titan)
- The MP5-SD and MP7 can rotate 360° when applying a sticker, while any other weapon has limited view. YouTube
- The names are cut off on MVP screen if they're too long, whereas before on SFUI they were not. Imgsli
- The player profiles for your allies and friends found in 'Your Matches' positions itself in the wrong area when the match isn't the latest one. YouTube
- The rank up animation for both skill group and profile XP haven't had the sprites in the background fully transparent ever since Panorama was released. The icon for the Profile XP also does not properly move into its intended position. YouTube
- The R8 Revolver goes off screen when the panning animation starts to play. YouTube
- The shuffle cogwheel won't get highlighted. Imgur
- The social feature icons are appearing and disappearing instantly when you close or open the sidebar instead of smoothly fading in and out. YouTube
- The team equip icon for Graffiti, Music kit & Medals shows only the CT icon in Panorama instead of the generic grey one that existed in SFUI. Imgur
- The visual artifacts that were initially fixed on the 3/13/19 update seems to have had no effect on the rank icons as they still have the visual artifact in-game. Imgur
- The 'Watch' tab doesn't use the new Dust II icon. Imgur
- You can see spectator only features after the warm up has ended if you hold the scoreboard open while warm up ends. YouTube
- Your pins will flash when changing your competitive team colour. YouTube
- You're unable to interact with Music kits the same way you can do with medals while inspecting. YouTube
Sounds
Gamplay & UI related - Severe
- Certain surface sounds will default back to concrete on dedicated servers. YouTube, Imgur
- Terrorists are unable to announce that they're a throwing an incendiary grenade. YouTube (Thanks u/nicemelbs)
- The grenade ear ringing sound you hear when affected by certain grenades ignores whether you are tabbed into the game or not. YouTube (Thanks u/extraleet)
- The 'Tools Clip' brush doesn't make sounds when the C4 lands ontop of it. YouTube
- Third-person sound does not play when you attach/detach a suppressor. YouTube
- You are able to avoid making a sound from taller heights if you crouch off a ledge and release your crouch button before you land on the floor below. YouTube
- You can hear the breathing from the hostage as if you were carrying him. YouTube
- Less Severe
- Agent Ava uses the wrong voice line when taking fall damage and when suiciding. YouTube #1, YouTube #2
- Changing lobby join permissions doesn't give the user a sound notification. YouTube
- Continuously clicking on maps or map groups will generate a sound, even for maps & map groups that cannot be unselected. YouTube
- Graffiti sound doesn't play properly for the player that applies it if he switches weapons, reloads a weapon or scope with any sniper while its playing. YouTube
- Inspecting a music kit in the main menu while you queue for a match will alter the 'Main Menu Volume' setting as your client starts connecting to the match. YouTube (Thanks u/Sagurii)
- Music Kits you can preview from the main menu only plays the music in the right speaker instead of both. YouTube
- Opening steam overlay with overlay music at 0 will stop the music and start it from the beginning instead of pausing/resuming. YouTube
- Romanov & Mr. Muhlik won't announce they are planting the C4. YouTube
- The Dashboard button in the main menu can be clicked repeatedly and generate a sound. YouTube
- The out of bullets sound plays the same way on semi-automatic, burst fire and bolt action rifles as it does with fully automatic weapons. YouTube
- The sound when selecting the different tabs in 'Watch' will also make the refresh sound at the same time in 'Your Matches', 'Downloaded' & 'Live'. YouTube
- Throwing a firebomb uses the wrong announcement voice line. YouTube
Danger Zone
- Gameplay
- A controlled drone at the edge of the map will start to fly upwards until it hits the ceiling of the skybox. YouTube
- Ballistic Shield will not absorb the damage given by thrown melee weapons or Ballistic Shield. YouTube
- Being in 'Drone Pilot' mode still allows your character to jump, crouch and rotate. YouTube
- Hostages in Danger Zone should have a different outfit so they cannot be confused for a player at longer distances. YouTube (Thanks u/SibUniverse)
- Initiating the self destruct for a controlled drone while its inside of the Danger Zone will let you remain in control over it. YouTube (Thanks u/BorisTheTerrible)
- Melee weapons passes through players & turrets if they are thrown too close to them. YouTube #1, YouTube #2
- Restarting a private Danger Zone mode without changing the map will make players unable to choose a starting perk. YouTube
- The drone counts as a surface, allowing players to plant a C4 ontop of it. YouTube (Thanks u/BorisTheTerrible)
- The drone destruction timer will reset everytime you press selfdestruct. YouTube
- UI
- Queueing with a premade in Danger Zone will only allow you access to the 'Group' chat, whereas if you queue solo or with 'Autofill Squad' enabled you'll have access to 'Global' & 'Team' chat. YouTube (Thanks u/BorisTheTerrible)
- Several item descriptions are taking up space over the map instead of using the available room on the right side of the screen. YouTube
- Succumbing to fall damage or the Danger Zone will not show a unique killfeed icon. Imgur
- The end-game screen in Danger Zone allows you to change between the two screens similarly to any other mode, though nothing is visible on the accolades screen in DZ. YouTube
- The location of money in Danger Zone is higher up on the screen when you have no enemy counter compared to its usual location with the counter present. Imgsli
- When scoping in with sniper rifles the Danger Zone effect on your screen will not be visible. YouTube (Thanks u/Badshah57)
- Visuals
- A dropped tablet doesn't showcase whether or not it has the 'Drone Pilot' upgrade. Imgur
- Melee weapons shakes the camera unpleasantly much and the animation does not loop well. YouTube (Thanks u/jjgraph1x)
csgo is completely bug free and a great game, thanks, valve!
submitted by Dravarden to csgojerk [link] [comments]
Samsung Galaxy Watch Active2, Aluminium, 40mm (All Colours) - £102.04 / £97 Fee Free (UK Mainland) @ Amazon Germany
The following description is not provided by this sub or any of it's contributors.
£102.04 - Amazon Germany **Update: 23:35 - 44mm model has increased in price however the 40mm model is still on offer.
**
Looks great for the 44mm or 40mm model - 50 euros discount applies at checkout. Use a fee free card to pay approx
£97. NBP is £219 for 44mm / £199 for 40mm Currently showing Temp OOS but can be ordered and as always expect delivery sooner with Amazon.
Samsung have brought the much-loved rotating bezel to the Samsung Galaxy Watch Active2 – except this time it's digital. It makes it super simple to control your watch, even when you're mid-jog.
There are improvements all-round on this second-generation watch, with a more accurate heart rate monitor, advanced accelerometer, and improved GPS.
- Intelligent wellness: using multiple sensors and real-time data, the Galaxy Watch Active2 is a lifestyle and health partner on your wrist
- Automatic workout detection: the real-time Running Coach allows you to set a target and prompts you to keep on track
- Timeless design: both thin and light, its elegant round body features an enlarged display and unique digital bezel that offers a modern twist on a classic design
- Suit your style: snap a picture of your outfit and Galaxy Watch Active2 will put together a watch face to match¹
- What's in the box: Samsung Galaxy Watch Active2 Bluetooth aluminium watch with silicone strap, wireless charger, user manual
This deal can be found on hotukdeals via this link: https://ift.tt/3a6idqQ
submitted by SuperHotUKDeals to SuperHotUKDeals [link] [comments]
2020 Season 4 - Release Notes [2020.09.08.01]
Forum Link This season release includes two new vehicles, three new tracks, driver customization, environmental sounds, NASCAR pit lights, extensive updates for the McLaren MP4-30, paint shop upgrades, League Sessions view, and much more! Welcome to iRacing 2020 Season 4!
Some highlights include: • Chevrolet Corvette C8.R GTE • Dallara P217 • Crandon International Raceway • Nashville Fairgrounds Speedway • Weedsport Speedway • Driver Customization • Environmental Sounds • NASCAR Pit-in & Pit-out Lights • McLaren MP4-30 Tire Compounds • McLaren MP4-30 Energy Recovery System Updates • Declare Team Drivers System • Paint Shop Upgrades • League Sessions View • Gained-Time Yield Updates • Five new AI Racing Track Configurations • AI Drivers Utilize Defensive Driving • New Damage Model for Global Mazda MX-5 Cup • New Damage Model System Updates • Cloud and Fog Rendering Improvements • Extensive Tire Damping Updates
Full 2020 Season 4 Release details are below.
iRACING UI: General - The iRacing BETA UI has been renamed iRacing UI!
- While we still have some work to do, it is time to shed the "BETA" status moniker - welcome to the iRacing UI!
- The splash screen videos that play when initially loading the iRacing UI are now being streamed to the service.
- New background images have been added.
Dashboard - A new tab has been added to the Home section, Dashboard!
- - The Dashboard is your new default homepage, with large, exciting links that launch you directly to some of the most popular areas of the iRacing UI!
- - The Dashboard is responsive to different screen sizes and rearranges itself to accommodate.
- - The Dashboard also features some animation for your selection.
Driver Customization - A brand new system has been added to the Paint Shop, Driver Customization!
- - This system allows you to select from a variety of body and head types for your driver.
- - Your selections have no impact on racing performance.
- This system is also available for customizing AI Opponents within the AI Rosters section of the iRacing UI.
Paint Shop - The Paint Shop has received an overhaul!
- - All of the below changes and updates apply to all of the following Paint Shops:
- - - Profile Paint Shop - including driver helmet and suit
- - - My Content Paint Shop - including all cars
- - - Team Paint Shop - including team cars and suits
- - AI Rosters Paint Shop - including cars, helmets, and suits
- The Swatches palette has been updated and improved, with more functionality.
- Create up to nine individual swatch sets to make switching between your favorite color combinations a breeze!
- Each set of swatches now also features the actions: "Apply to All" and "Copy Active Colors".
- - These controls are also context sensitive, so they will work for items such as Cars, Numbers, Team Cars, Team Numbers, Team Suits, etc.
- - "Apply to All" takes the swatch set and applies those colors to all content of the context sensitive type, such as cars.
- - "Copy Active Colors" takes the swatches currently applied the the item you are viewing, and overwrites this swatch set with those colors.
- Wheel Materials are now selectable from a dropdown box.
- When a user has "Stock" wheel material selected, the “I want to edit!” button is hidden, as these are always default.
- When a user has any other wheel material selected, the customization options are available.
- When customized wheels are changed back to Stock, the preview image above should also correctly revert to the stock material.
- Two new wheel material types, "Brushed" and "Semigloss" have been added.
- Brushed material simulates a brushed aluminum look.
- Semigloss material simulates a dark custom look.
- The “Select Another Car” button is now located in the header on the right.
Tracks - The Track window that presents information about a selected Track, either from My Content or the Store, has been updated!
- - The information about the track has been formatted for easier reading.
- Screenshots for many tracks have been updated.
- A new information tab, Track Map, has been added!
- Track Map shows you an interactive map of the track, including labeled corners, selectable configs, and the ability to filter various layers of the track map, such as buildings, pit road, other configs, etc.
- These are brand new Track Maps, and we are in the process of recreating all of our track maps across the service. As they are completed, they will become available in upcoming Patches and the Track Map tab will be added for the associated track.
- New track maps have been added for the following tracks: - - Atlanta Motor Speedway
- - Auto Club Speedway
- - Barber Motorsports Park
- - Brands Hatch Circuit
- - Bristol Motor Speedway
- - The Bullring
- - Charlotte Motor Speedway
- - Chicagoland Speedway
- - Chili Bowl
- - Circuit of the Americas
- - Concord Speedway
- - Crandon International Raceway
- - Darlington Raceway
- - Detroit Grand Prix at Belle Isle
- - The Dirt Track at Charlotte
- - Dover International Speedway
- - Eldora Speedway
- - Fairbury Speedway
- - Five Flags Speedway
- - Homestead Miami Speedway
- - Kansas Speedway
- - Kentucky Speedway
- - Mount Panorama Circuit
- - Nashville Fairgrounds Speedway
- - Weedsport Speedway
- - World Wide Technology Raceway
- - [Legacy] Charlotte Motor Speedway - 2008
- - [Legacy] Kentucky Speedway - 2011
Create a Race - The Maximum Tire Changes input control has been simplified.
- A new point system has been added to Heat Racing, Rallycross 2020!
- Fixed an issue where Multi-Class Races prevented users from changing tire limits when cars were in separate classes.
Teams - A new system for Team Registration has been implemented: Declare Team Drivers.
- - This system allows a team member to Register themselves and/or their teammates as drivers or non-drivers for a Team Session. With this system, you must select whom from your team will be Drivers when Registering the Team for the Team Session.
- - Teams are required to Declare Team Drivers upon Registration for any Official Team Session.
- This system will prevent Strength-of-Field sandbagging, since all Drivers for all Teams will be declared before the Race starts. Each Team's iRating will be an average of all Declared Drivers' iRatings for determining Splits. All Declared Drivers must also drive their Fair Share of the Race or the Team will be disqualified.
- All Official Team events will utilize Declare Team Drivers and the Fair Share rule.
- These rules are both optional choices for Hosted Sessions - you may select to use the original system (no Declare Team Drivers and no Fair Share) in Hosted Sessions.
- For Team Sessions, fixed an issue where "Full" was being displayed as the registration action in the Team Sessions table when the Sim advances to the Race Session. This allows drivers to register for the Session after the Session has started.
- Remember, this only occurs when the max amount of teams have been registered for the session. This should not allow a new team to register for the session. You can only register if your team has been previously registered before advancing to the Race session.
- Removed the “Register for this Session” toggle from the Team Registration screen.
- Registering yourself for a team can now be accomplished by clicking the Register buttons via the “Joined Teams” table of the Team Registration Screen.
Leagues - League Sessions have been added to the Leagues page!
- - This page will display every Session for every League of which you are a member, in both Table or Tile views.
- - In Tile view, the League logo and banner images will be displayed to allow for further customization of the League Sessions view.
- - Additionally, you can Spectate Sessions from Leagues that allow you to watch their races from the League Sessions page.
- - Sorting, filtering, and Tags are all present to provide you with further customization of the League Sessions that you are viewing.
- You can also quickly create a Hosted Session for your League via the “Create a Race” dropdown menu.
- The Sessions tab of the League window has been improved so you may now view Pending and Running Sessions for each individual League for which you are a member.
- You can now view these Sessions without being an Admin or Owner of the League.
- The exact date and time is now displayed for all League event start and end times in both the League Sessions page as well as the Sessions tab of a specific League in the Leagues window.
- The time displayed will use your specific iRacing App Settings to format the date and time to your desired preference, such as GMT time and 24-hour display.
Time Attack - Resolved an issue where driving against another competitor’s ghost car was not loading properly when driving from the Results window of Time Attack.
Test Drive - Resolved an issue where the “All Steps” mode setting was not being properly remembered for each user.
AI Racing - AI Racing now generates post-race news reports!
- - Your AI races and AI seasons can stir up quite a story - a brand new media company is on the scene for reporting on AI Racing!
Results - An "Export" button has been added to all Results windows that download the event Results as a .json file to your PC.
- License information is now displayed consistently for Team Results.
- If there are no Safety Rating changes, "0.00" is displayed instead of a blank space.
Help & Support - A new section, Help & Support, has been added to the Navigation Bar!
- - This section can be found at the bottom of the list, and contains a variety of documents, videos, and links to helpful and useful information.
- - You can get connected to Customer Support, or File a Protest, here, too!
- - Due to this new section, the "Help & Support" option has been removed from the top-right Helmet Menu.
MEMBERSITE: - The Classic Membersite home page has changed!
- - The home page now features some large buttons that launch you directly to your desired location. Some of these will open the iRacing UI for you, while others navigate to the appropriate Classic Membersite page.
- You can still access other areas and features that are not represented by the buttons on the home page.
- Phase-Out of Classic Membersite - PHASE ONE: 2020 Season 4 Release.
- Beginning with this Season release, some areas of the Classic Membersite will no longer be accessible, and instead, users will be prompted to redirect to the appropriate location within the iRacing UI. This change will help us focus our development efforts on a single environment, unify and optimize the user experience, and plan for the future.
- For PHASE ONE, The following functionality will only be available in the Racing UI:
- For more information, please see this forum post:
- Some track maps have been updated!
- We are in the process of recreating all of our track maps across the service. As they are completed, we will add them in upcoming Patches. For the full list of updated track maps for this release, see the iRacing UI section above!
- The iRacing Store page has been updated with selectable sub-sections including: Cars, Tracks, iRacing Dollars, Wheels & Controllers, Tech Tracks, iRacing Merch, and Deals & Promotions.
- The Quick Start Guide for brand new users has been updated!
- This is a significant overhaul, and should help our new users get to know the iRacing UI.
SIMULATION: Connectivity - Fixed an issue that could cause background thread stutters shortly after the Session finished loading, and sometimes shortly after switching Race Servers (as with moving from an Open Practice to a Race).
Race Control - The Gained-time yield rules are now aware of a driver entering a pit lane. The yield time will now stay consistent as a driver enters the pit lane entrance area, instead of giving up due to comparing current speeds to the racing speeds.
- Any gained-time yield time a driver is carrying as they enter a pit lane will immediately be converted into a Stop-And-Hold black flag. An additional time penalty equivalent to a Pit Lane Pass will also be added.
- The gained time slow down message has been adjusted to now also display the time remaining to give up the penalty time.
- Now the penalty message says: "Slow Down! Yield X seconds within Y seconds!"
- Fixed an issue where medium-length Ovals would run one too many Caution laps.
Dirt Racing - The water content in the dirt track layers below the surface have been adjusted to account for water running downhill along the hardpan.
AI Racing - AI Racing may now be run at the following additional track configs:
- - Iowa Speedway - Oval
- - North Wilkesboro Speedway
- - Nürburgring Combined - Gesamtstrecke Long
- - Phoenix Raceway - Oval w/open Dogleg
- USA International Speedway - Asphalt
- AI Drivers have received defensive driving line training at all Road configs!
- AI Drivers should now better attempt to preserve their lead over cars behind them.
- The ramp-up of difficulty for AI Drivers with lower Relative Skill values on Ovals has been slowed, particularly for Superspeedways. This should allow for more granularity for selecting an appropriate difficulty for your skill level.
- AI Drivers have received training on the following topics:
- Knowing when to use a lower line when driving a high downforce car at an oval.
- Collision avoidance techniques at ovals.
- Cornering on the outside at ovals.
- Staying to the left on ovals during the final Caution lap.
- Tracking their tire degradation, tire wear rate, and rubber cure level.
- General pitting strategy for a long race.
- Pitting strategy during Cautions.
- Maintaining optimal pit lane speeds.
- Being aware of their place in the pacing order during Caution periods.
- AI Drivers have received some additional training with the following cars:
- NASCAR Cup Series Chevrolet Camaro ZL1
- NASCAR Cup Series Ford Mustang
- NASCAR Cup Series Toyota Camry
- Porsche 718 Cayman GT4 Clubsport MR
- AI Drivers have received some additional training at the following tracks:
New Damage Model - The duration of time it takes for car-to-car collisions to be re-enabled after a reset has been reduced.
- - Previously, any time a car blinked out, it took two seconds before its car-to-car collision was re-enabled. This has been reduced to one-half second to reduce a ghosting-effect, where cars move through each other during continued crashes.
- The two second car-to-car collision delay remains in place for cars leaving a pit stall.
- Collision checking for assigning incidents from track contact has been improved.
- Updated the collision algorithms used when two bodies collide into each other and then begin rotating around different axis. This change helps reduce the tendency in some collisions where one body will snag on the other and hook around it.
- Adjustments have been made to the algorithm for collisions between two bodies that then slide against each other to prevent snagging, particularly when bump drafting.
- Some collision shapes and properties for detached car parts, cones, tire barriers, and other world objects have been improved.
- Adjustments have been made to reduce the likelihood of wheels instantaneously hyper extending when a car is returned to the pits, which could trigger a vehicular space launch.
Graphics - Cloud rendering has been improved to use re-projection techniques. This allows the clouds to move smoothly across the sky even with "Low" sky detail settings. Also, the sky now renders every pixel, every frame, such that the sky colors no longer strobe or pulse across the screen during sunsets.
- - The sky detail setting now defaults/resets to "Low" in the Advanced Graphics Options after the first run of the Sim. This is because this setting has been much improved with this update, and it uses less resources.
- The "SkyDetail" setting in the "rendererDX11.ini" file has been renamed "SkyRefreshRate".
- Triple screen setups now support driving cameras with up to 270 degrees field-of-view. This has been increased from 179 degrees. It works best below 210 degrees for most setups, but has been opened up to 270 degrees for special use-cases.
- Note that setting up very large FOV's successfully requires a proper physical setup of both the displays and seat position. Also, the correct display/monitor settings must be specified in the Graphics Options.
- The rendering of foggy conditions at night has been substantially improved.
- Virtual reality headsets now perform visibility culling per eye, when necessary, to support headsets with a combined field-of-view beyond 179 degrees.
- The OpenVR SDK has been updated to version 1.12.5
Audio - Road debris sounds have been added to iRacing!
- Now you will hear car parts colliding and scraping on the track, walls, and other cars. You'll also know when you ran something over on the track!
- A new volume slider, "In-Car Sound Balance," has been added to the Audio options.
- This slider lets you tune the volume of your own car's sounds when you are in a cockpit view relative to all the other sounds in the world, such as your opponents' engines. The range of allowable adjustment is between -20 and 0 dB. The default value is 0 dB.
- Ignition cut backfire sounds have been updated for a variety of vehicles.
- Engine audio levels for exterior cameras have been improved for all stockcars and trucks.
- When switching cameras, the motion of the previous camera's microphone will be maintained during the transition to eliminate awkward volume or sound hiccups.
- Some chase and cockpit cameras' microphone levels have been adjusted.
Environmental Sounds - The world of iRacing comes to life around you! You will now hear environmental sounds from a variety of sources to enhance realism and immersion.
- - This is a brand new feature, and you will hear a chorus of ambient environmental sounds implemented at all tracks. These sounds include: garage tool sounds, pit chatter, crowds, announcements, birds, insects, wind, cityscapes, water features, and more.
- - This feature is only available when utilizing XAudio2. No environmental sounds will play through DirectSound.
Pit Stop - Increased the timeout on the fuel-man.
- This may solve an issue where a car fails to get fuel during a pit stop, even when fuel was requested.
- New hats!
- The default hat color for pit crew members has been changed.
- Pit box equipment models have been updated for a variety of vehicles, including: TCR, GT3, GT4, GTE, LMP, and LMP2 cars.
Track Characters - Some level-of-detail settings have been adjusted to provide smoother visual transitions as the camera changes distances from track marshals, photographers, race officials, and Barney, the Legendary Flagman.
- Some textures for some trucks and trailers have been updated.
- Track marshals and flagger stations should now only be visible when Object Detail settings are maximized.
Visual Effects - The visual effects for race debris have been updated.
Interface - Fixed an issue where some helmet images were shifted to the left several pixels, cutting off the front of the helmet.
Spotter - A new French spotter pack has been added!
- - Recorded by Jonathan Butel, this pack replaces our older French-Tomedes pack and is of a much better quality.
- - Many thanks to Jonathan for his hard work translating and recording this pack for us!
- Italian spotter pack samples from Renzo Olivieri and Marco Arcidiacono have been updated.
Replay - For the Laps table, all of the different Sessions (Practice, Qualify, Heat, Race, Etc.) have been unlocked when viewing a loaded replay. A user must no longer manually advance to the desired Session to unlock its Lap table. The "Prior" and "Next" Session buttons are now always available for use.
Spectators - Some additional Race Control information is now available for event Spectators that was not being sent before, including course flags and session timers.
Admin Commands - Event Admins may now revoke chat privileges and boot members connected as Spectators.
- The response to the "!showDQs" Admin command has been improved by displaying a full driver name. A leading message has also been added to the response to make it more readable.
** Telemetry**
- The code for writing disk telemetry has been moved to a separate thread from the physics to avoid any potential cause for stuttering.
Controllers - Support has been added for the latest Logitech G923 TrueForce wheel.
- - The option to enable vibration of TrueForce wheels has been added to the Options menu. When enabled, this sends either your cars engine audio or a physics-based signal to the wheel in addition to the force feedback signal we currently provide.
- A new parameter, "[Force Feedback] trueForceVibePhysics=0" has been added in the "app.ini" file, which lets you choose between the game engine audio (0) or a physics-based vibration effect (1) similar to the LFE effect.
- Support for Razer Chroma backlighting effects has been restored.
- However, the Logitech backlite effects remain disabled due to the bug with G-HUB that causes iRacing to lock-up at shutdown.
- The option to completely disable TrueForce support, [Force Feedback] trueForceEnabled=1, has been added to the "app.ini" file.
- For now, TrueForce and LFE will be forced to use physics-based audio when the Sim is using XAudio2, as a temporary work-around.
CARS: ARCA Menards Chevrolet Impala
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Aerodynamic profile has been adjusted slightly.
- Gear limits have been adjusted.
- The iRacing setups have been updated.
Aston Martin DBR9 GT1
- Tire rubber properties have been adjusted slightly.
Audi R18
- An updated tire model has been applied to this vehicle!
- For the hybrid system, when automatic deployment is selected, the system will try to maintain an average battery state of charge of 50%.
Audi R8 LMS
- 2020 Season 4 Balance Adjustments: Minimum weight has been increased by 2.5 kg.
- The iRacing setups have been updated.
Audi RS 3 LMS
- Fixed an audio artifact with the turbo sound loop.
- The iRacing setups have been updated.
BMW M4 GT4
- Backfires have been updated.
- The iRacing setups have been updated.
BMW M8 GTE
- An updated tire model has been applied to this vehicle!
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now included in the Garage.
- Adjustable brake master cylinder sizes have been added.
- The iRacing setups have been updated.
BMW Z4 GT3
- The iRacing setups have been updated.
Chevrolet Corvette C6.R GT1
- For the New Damage Model, a variety of updates have been made, including:
- - The strength of hinges connecting some car parts to the body has been reduced.
- - Reduced the severity of various car parts snagging on each other including the engine cover, bumpers, and wheels.
- - The durability of various detachable car parts have been adjusted for more realistic lighter collisions.
- Chassis properties have been adjusted to reduce "sticking" behavior.
- Tire rubber properties have been adjusted slightly.
Chevrolet Corvette C7 Daytona Prototype
- The purchase price for this vehicle has been reduced to $2.95.
Chevrolet Corvette C8.R GTE
- NEW CAR!
- - A new GTE car, the Chevrolet Corvette C8.R GTE, has been added to iRacing!
- - With Chevrolet’s move to a mid-engine layout for the eighth-generation Corvette, the brand’s IMSA program made the same shift for the 2020 WeatherTech SportsCar Championship. The Corvette C8.R builds upon six successful years of racing for its predecessor C7.R, and debuted at the 2020 24 Hours of Daytona. Six months later, it returned to Daytona and won in just its second race out with drivers Antonio Garcia and Jordan Taylor, and the week after that, it scored its first 1-2 finish at Sebring International Raceway. The latest entry in Chevrolet’s lengthy sports car racing history features a 5.5-liter powerplant that produces 500 horsepower at 7400 rpm. It’s the fourth Corvette built by Pratt & Miller since partnering with General Motors in 1999, a relationship that has brought eight victories at the 24 Hours of Le Mans, three at the 24 Hours of Daytona, and 11 in the 12 Hours of Sebring.
- - Purchase the Chevrolet Corvette C8.R GTE from the iRacing Store here: LINK
Chevrolet Monte Carlo SS
- An updated tire model has been applied to this vehicle!
- A thermal braking system has been applied to this vehicle.
- Nose weight range has been shifted forward.
- The iRacing setups have been updated.
Dallara F3
- An updated tire model has been applied to this vehicle!
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- The iRacing setups have been updated.
Dallara P217
- NEW CAR!
- - A new LMP2 car, the Dallara P217, has been added to iRacing!
- - Dallara’s return to prototype racing for the first time since the original Audi R18 TDI, the P217 made its debut in 2017. The car competes in the LMP2 class in both the FIA World Endurance Championship and European Le Mans Series, while a Daytona Prototype International-spec version of the car races at the top level of the IMSA WeatherTech SportsCar Championship with Cadillac branding as part of a relationship with General Motors. The LMP2 P217 is powered by a 4.2-liter Gibson V8, and features a six-speed sequential paddle shift transmission by Xtrac. Drivers who raced in the car in its 24 Hours of Le Mans debut included Formula 1 legend Rubens Barrichello, former Le Mans winner Jan Lammers, and IndyCar veteran Mikhail Aleshin. Other Formula 1 veterans who have driven the car at Le Mans include Felipe Nasr, Sergey Sirotkin, and Giedo van der Garde.
- - Purchase the Dallara P217 from the iRacing Store here: LINK
Dirt Sprint Car
- Tire stiffness in opponent cars has been adjusted slightly to reduce visual sinkage into the racing dirt surface during back-patched replays.
Dirt Street Stock
- The iRacing setups have been updated.
Dirt UMP Modified
- This vehicle has been added to the iRacing Rookie default content, and ownership has been granted to all iRacing Members for FREE!
- The iRacing setups have been updated.
Ferrari 488 GT3
- 2020 Season 4 Balance Adjustments: Minimum weight has been reduced by 2.5 kg.
- The iRacing setups have been updated.
Ferrari 488 GTE
- An updated tire model has been applied to this vehicle!
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now included in the Garage.
- Adjustable brake master cylinder sizes have been added.
- Fixed height packers have been added to prevent bottoming.
- Michelin tire logo has been updated.
- The iRacing setups have been updated.
Ford GTE
- An updated tire model has been applied to this vehicle!
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now included in the Garage.
- Adjustable brake master cylinder sizes have been added.
- Fixed height packers have been added to prevent bottoming.
- Michelin tire logo has been updated.
- The iRacing setups have been updated.
Ford GT GT2/GT3
- For the New Damage Model, a variety of updates have been made, including:
- - The strength of hinges connecting some car parts to the body has been reduced.
- - Reduced the severity of various car parts snagging on each other including the engine cover, bumpers, and wheels.
- - The durability of various detachable car parts have been adjusted for more realistic and lighter collisions.
- Chassis properties have been adjusted to reduce "sticking" behavior.
- (Ford GT3) - The iRacing setups have been updated.
Formula Renault 3.5
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Draft strength of a following car has been reduced slightly.
- Fixed an issue where the DRS state was not getting reset with Session transitions.
Global Mazda MX-5 Cup
- An updated tire model has been applied to this vehicle!
- The New Damage Model has been enabled for this vehicle!
- Allowable adjustment ranges on tire pressure and ride heights have been narrowed.
- The iRacing setups have been updated.
HPD ARX-01c
- The purchase price for this vehicle has been reduced to $2.95.
Indy Pro 2000 PM-18
- Car specifications have been updated; this car now features separate Oval and Road Course parameters.
- Fixed an issue where toe adjustments were going in the wrong direction in the rear of the car.
- The iRacing setups have been updated.
Legends Ford '34 Coup
- (ALL) - The iRacing setups have been updated.
Lotus 79
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
Lucas Oil Off Road Pro 2 Lite
- Level-of-Detail settings have been adjusted to improve visual performance as a camera changes distances from this vehicle.
- The iRacing setups have been updated.
Lucas Oil Off Road Pro Trucks
- (ALL) - Level-of-Detail settings have been adjusted to improve visual performance as a camera changes distances from this vehicle.
- (ALL) - The iRacing setups have been updated.
USF 2000
- Car specifications have been updated; this car now features separate Oval and Road Course parameters.
McLaren MP4-12C GT3
- The iRacing setups have been updated.
McLaren MP4-30
- An updated tire model has been applied to this vehicle!
- This vehicle now has multiple tire compounds to select for use before and during an event.
- You are able to select from Soft, Medium, or Hard tire compounds. Each behaves as real-world tires of the selected compound.
- Tire compound selection can be made in the Garage, and the selected compound is saved with the setup.
- When driving and preparing for a pit stop, you can specify which compound will be fitted to the car during your pit stop.
- If you set a best-lap in Qualifying, then you will be required to start the Race with the same compound tire fitted to your car that was used in establishing that lap time. Race Control will enforce this requirement, so you do not need to manually select the right one. Note that Race Control will put a new set of tires of that compound onto your car for the start of the race, eliminating any wear accumulated during Qualifying. If you do not set a Qualifying time, you will have a free choice of compound for the start of the Race Session.
- The MGUK deployment system has been automated, modified to make it easier to use, and provide optimal behavior. It's behavior now follows specific parameters based upon the option you select in the Garage:
- For Qualifying Sessions: You get a large battery, overtake deployment is automatic, and you have no manual deployment.
- For Race Sessions: You will have three state of charge options that you can adjust at the beginning of every lap. This should allow you to use your battery for strategic race decisions regarding undercuts, overcuts, and passing while allowing you to focus more on driving than hitting the boost button at the correct times. Once the battery reaches it's target state of charge, it will function the same for each target state and will then require a higher target to give you the option to push again.
- For Test Drive and Practice Sessions:
- - If you choose "Qualifying Deployment" in the Garage, you get a large battery, overtake deployment is automatic, and you have no manual deployment.
- - If you choose "Race Deployment" in the Garage, you get a small battery and you have three target battery state of charge options. Deployment will be automatic otherwise.
- Minimum cold tire pressures have been increased to 22 psi for front tires, and 20 psi for rear tires.
- Level-of-Detail settings have been adjusted to improve visual performance as a camera changes distances from this vehicle.
- The iRacing setups have been updated.
Mercedes-AMG GT3
- 2020 Season 4 Balance Adjustments: Aerodynamic downforce has been increased slightly.
- The iRacing setups have been updated.
Modified - SK
- Fury logo on the dashboard has been updated.
- (ALL) - The iRacing setups have been updated.
NASCAR Chevrolet Monte Carlo - 1987
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Stagger has been increased at most tracks.
- Ballast movement range has been opened.
- 3rd gear ratio has been set to 1.31.
- Low-end torque has been increased.
- Drafting parameters have been updated slightly.
- Driver goggles have been updated slightly.
- The iRacing setups have been updated.
NASCAR Cup Series Chevrolet Camaro ZL1
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- A high downforce package is now used at Daytona International Speedway - Road Course.
- The iRacing setups have been updated.
NASCAR Cup Series Ford Mustang
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- A high downforce package is now used at Daytona International Speedway - Road Course.
- The iRacing setups have been updated.
NASCAR Cup Series Toyota Camry
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- A high downforce package is now used at Daytona International Speedway - Road Course.
- The iRacing setups have been updated.
NASCAR Ford Thunderbird - 1987
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Stagger has been increased at most tracks.
- Ballast movement range has been opened.
- 3rd gear ratio has been set to 1.31.
- Low-end torque has been increased.
- Drafting parameters have been updated slightly.
- Driver goggles have been updated slightly.
- The iRacing setups have been updated.
NASCAR Gander Outdoors Chevrolet Silverado
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- The iRacing setups have been updated.
NASCAR Gander Outdoors Ford F150
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- The iRacing setups have been updated.
NASCAR Gander Outdoors Toyota Tundra
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- The iRacing setups have been updated.
NASCAR Xfinity Chevrolet Camaro
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- The iRacing setups have been updated.
NASCAR Xfinity Ford Mustang
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- The iRacing setups have been updated.
NASCAR Xfinity Toyota Supra
- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes occur with a stiff front suspension.
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
- The iRacing setups have been updated.
Porsche 718 Cayman GT4 Clubsport MR
- For the New Damage Model, mount strength of side-view mirrors has been greatly increased.
- The iRacing setups have been updated.
Porsche 911 GT3 Cup (991)
- Brake bias has been adjusted forward to 49.5%
Porsche 911 RSR
- An updated tire model has been applied to this vehicle!
- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now included in the Garage.
- Stiffer suspension springs have been added to better suit the updated aerodynamics.
- Adjustable brake master cylinder sizes have been added.
- Packer heights and bump rubbers have been adjusted to control bottoming.
- The iRacing setups have been updated.
Porsche 919
- An updated tire model has been applied to this vehicle!
- Aerodynamic downforce has been slightly increased when the high downforce bodywork is fitted.
- For the hybrid system, when automatic deployment is selected, the system will try to maintain an average battery state of charge of 50%.
Radical SR8
- Tire warmers have been set to 60 degrees Celsius to aid cold tire performance.
Silver Crown
- The iRacing setups have been updated.
Skip Barber Formula 2000
- Fixed an issue where the suspension was invisible for cameras attached to the front suspension.
Street Stock
- The iRacing setups have been updated.
Supercars Ford Mustang GT
- Brake parameters have been adjusted.
Supercars Holden ZB Commodore
- Brake parameters have been adjusted.
USF 2000
- Fixed an issue where toe adjustments were going in the wrong direction in the rear of the car.
- The iRacing setups have been updated.
VW Jetta TDI Cup
- This vehicle has been added to the iRacing Rookie default content, and ownership has been granted to all iRacing Members for FREE!
Williams FW31
- An updated tire model has been applied to this vehicle!
- The iRacing setups have been updated.
[Legacy] Mazda MX-5 Cup & Roadster - 2010
- (ALL) - An updated tire model has been applied to these vehicles!
[Legacy] NASCAR Cup Chevrolet Impala COT - 2009
- Tire rubber properties have been adjusted slightly.
[Legacy] NASCAR Cup Chevrolet SS - 2013
- Tire rubber properties have been adjusted slightly.
- Lateral and longitudinal toe compliance has been updated.
- Gear limits have been adjusted.
submitted by TychoLoor to iRacing [link] [comments]
ULTIMATE Bug/Crash/Exploit List
Hi
I did a big bug list a few days ago, exactly
HERE. Many other users submitted more stuff in that post and I decided to make a new post with the bugs sorted out by categories. I'll update the list with other submissions or if devs detail it in patch notes. The game is beyond broken and needs fixing, this list includes all those bugs that are not listed in official Trello board or not being tracked by devs in reddit (coddutybot).
Game breaking bugs or worst bugs: -Unlimited tacticals/stims can be achieved by using NVG while you hold a grenade that you picked up after being thrown, can be seen in video
HERE. It may require cheating, but the bug might still be there since they said they fixed "stim glitch" instead of "stim glitches" in the patch notes.
-You can glitch into Verdansk gulag by dropping a loadout crate on top of you, once glitched into gulag, you can kill the combatants. Video
HERE.
-Spotter Scope exploit is still working, it wasn't patched properly and you can achieve it in 3 different ways, you can see the 3 methods in action in
this video,
this video and
this video.
-You don't get awarded kills in many cases: people that gets downed by vehicle explosions, some people inside vehicles, people that gets finished with attack helicopters and people that dies because of the train after you hit them really hard.
-Aim assist is not working consistently since the update, there are instances in which is not working. Seems to happen a lot when aiming through semi-solid surfaces like fences, railings or stairs.
-There are instances in which enemies have a red outline around them, it's probably the same one from gulag, this allows you to see them through walls. Video of the problem
HERE.
Crashes and freezes:
-FiNN and SCAR's CBQ Barrel crash the game without error if you have Texture Streaming on.
-Sometimes the game freezes for some seconds once finding a lobby, if the freeze lasts for a while, it can keep you in a search loop.
-Dev error 5476,
HERE.
-Dev error 5573,
HERE.
-Dev error 6068,
HERE.
-Dev error 6635,
HERE.
-HK:s error,
HERE.
Map issues: -A particular wall in Boneyard's hangars allows you to see through it. It's located in the corner,
VIDEO HERE.
-One wall beside a corner in Military Base hangar allows you to see nametags through it, it's in the corner that it closest to the "Scrapyard building".
-You can't get any easter egg blueprint, they all appear like
THIS.
-There is an invisible wall in Rebirth's Island construction site, in the road edge.
-Loadout crates fall out of the map in Rebirth Island, problem pictured
HERE.
-When you pick a zipline, once you are getting out of it, if you get downed in that moment, you can still use your weapon while you are downed.
-While you are using certain ziplines, if you open the weapon/ammo drop menu and drop cash/ammo, you can clone/duplicate money/ammo, it's a bit inconsistent this bug, but it happens. Video
HERE.
-You can get stuck on Buy Stations many times.
-
THIS area of the north of the map (Verdansk) can't be marked, if you try to mark it, it sends the marker to another location.
-If you walk over some ledges on Downtown (Verdansk), you make to footstep sounds, video
HERE.
-Sometimes you get an enemy marked ammo/armour box, most wanted, shield turret or plane in the mountains beside the hospital or south of boneyard (Verdansk).
-The previous case sometimes even involves stuck planes in the sky, can be seen
HERE.
-Marking system is a bit buggy if you mark on the Train (Verdansk), marks stay there forever unless you remove them.
-Map and Minimap map limits southeast of the Prison (Verdansk) are incredibly blurry.
-Metro (Verdansk) gets you into the gas when it shouldn't.
-Invisible object south of the Superstore (Verdansk), can be seen
HERE.
-Entire regions of the map (Verdansk) will sometimes have zero armour plates in ground loot.
-You can glitch inside a garage in Hills (Verdansk), video
HERE.
-You can glitch inside rocks in Quarry (Verdansk), video
HERE.
Weapons, Attachments, Operators and Blueprints: -CW akimbo handgun lasers don't show up except on the last one, they actually appear on the spotter scope as seen in
THIS PIC.
-CDL camos aren't what it is being advertized, problem can be seen
HERE.
-4.0x Flip Hybrid holographic sight reticles are wrong with most of the reticles, you can see the problem
HERE.
-CW optic reticles are incredibly low-quality and blurry, only a few default reticles have decently sharp edges.
-Many CW scopes don't give glint when they should, video about it
HERE.
-Susat multizoom optic is giving glint and it shouldn't, also, it has a blurry zoomed circle in the middle of the sight, which completely ruins it, image
HERE.
-You need to drop your ammo before sticking Stopping Power rounds, because you lose ammo when you stick them in if you had full ammo.
-If you run akimbo handguns, left gun usually spawns unloaded, it happens a lot in pre-match but also sometimes during the match, it also happened in Zombie Royale and sometimes in Kingslayer.
-If you run akimbo handguns and you have full ammo, you lose ammo if you replenish your ammo on an ammo crate like those located at police stations or armouries.
-Heartbeat sensor sometimes detects ghosted players, there is a killcam bug, but there is also a real case in which HBS detects ghosted players, more about it with footage in this
POST.
-Many CW weapons mess up your view sometimes with a bunch of Golem operator skins. Cigma2, MAC10, M1911 and Pellington are the ones that come to my mind, but there are probably more. Cigma
HERE and CW M1911
HERE.
-CW shotguns have wrong crosshair, they should get the round crosshair as the MW ones.
-FFAR and QBZ have burst weapon crosshair and they're automatic, Diamatti has non-burst crosshair.
-
Armadillo AK74U and
Violettor Bullfrog blueprints have missaligned iron sights.
-DMR14 has issues with it's handling by operators, video about this
HERE.
-You can hipfire JOKR by picking up a weapon during the last beeps prior to firing, this bug also triggers an infinite beep and hud not showing. Video about it
HERE.
-Missing heads in many players, can be seen
HERE.
-Gallo12's gold and diamond camos are not working properly.
-Some foregrips clip through Fennec's model, as seen
HERE.
Menus and HUD: -Armoured Royale message of the day appears blank, without image, can be seen
HERE.
-Revive icon showing on allies even if they are alive, video of the problem
HERE.
-Some weapon hud icon overlaps ammo hud icon, it mainly happens with long weapons with big stocks, example of the problem in
THIS PIC.
-Morte's biography on spanish language has wrong word for his nationality, instead of Italia, it should be Italiana (italian nationality) or Italiano (male italian). Shown
HERE.
-You can't set CW calling cards or emblems to favorites, if you like using the 'random favorite' option.
-You get random Assist, Elimination and Team Wipes notifications and XP messages during the match, even before you have shot anyone. The XP and kills doesn't seem to be awarded, so it's some visual bug. The problem may come from the fact that you damaged or killed players in the warming up/pre-match.
-Warzone specific challenge missions tab missing from Missions section since CW S1 update.
-Russian announcer removed for allegiance operators without notice
-Previewing executions removed without notice.
-Barracks is not showing proper player and prestige level. Same problem is visible when you are searching for a lobby and you finally find a lobby and it sticks you with players, on the list of players of your squad that appears on the left, you see a number that doesn't matches your level, is basically your prestige level + 55. Also, sometimes your player displays level 1 above it, screenshot
HERE. Prestige icons aren't showing properly neither on most cases.
-Since the last update emblems from
CDL 2021 rewards are already
unlocked in WZ Inventory.
-Satchel, pistol ammo, field upgrades, and killstreaks all fall on top of each other when dropped by killed players. You have to try to wiggle and spam the pickup button to get what you want out of the pile.
-Some players can't clear new indicators for Battle Pass, Loadouts or Store. Video of the Loadout problem
HERE.
-Weapons are not listed alphabetically anymore, sorting filters are slightly broken. Video of the problem
HERE.
-Match summary is showing empty or wrong names for players, this happens whenever you switch to another tab in the summary and switch again to the scoreboard tab, the names that appear in the second picture are not correct and there is no streameprivacy option on. Pics of the problem:
Pic1,
Pic2.
-Weapon rarity changes to custom in many legendary blueprints, problem can be seen
HERE with a bunch of blueprints. The issue was tested on Plunder, Enigma amax blueprint keeps it's weapon rarity properly, so it may be a specific blueprint property.
-In modern warfare MP, when you cycle between play, weapons, operators, challenges, etc the color of the background of the tab isn't changing, so the text looks black and blends in with the background, image of the problem
HERE.
-Some players are not able to find Rebirth Island matches.
Challenges and unlocks: -Rytec AMR challenge can't be completed except in Warzone Rumble, Striker-45 might have the same problem too.
-Daily challenges don't rotate until you finish the 25 challenges in reserve, which means they are not daily challenges.
-Some challenges can only be achieved in MP and can't be obtained in Warzone, examples of this are:
Mara objective 1, a Model680
attachment (12 Gauge 6-R Mags) and many Launcher camos.
Field upgrades, vehicles and killstreaks: -If you have EMP Drone, Weapon Drop and Tactical Insertions and you decide to swap them for any ground Field Upgrade, it dissapears and you can't pick them up anymore. Sometimes you can't use any of these after dying.
-Weapon Drop field upgrade gives you the default reticle on your optic, so if you have a custom reticle, it gets swapped to default one once you pick an extra attachment for your gun.
-If you open leaderboards/options menu (ESC key) and you are driving a vehicle, the vehicle becomes irresponsive for a while.
-Sometimes helicopters launch flares right after entering it, then you have problems to ascend for some time.
Contracts and Events:
-Scavenger contracts spawn boxes inside Stadium easter egg room.
-Contraband contracts don't show properly on the map, they have no description on the right side of the map. They also seem a bit buggy when you mark them.
-Supply Helicopters spawn on the ground inside the map and if you are unlucky you can get killed with their spawn. Move the spawn points to outside of the map to prevent that.
Battle Royale: -People is hearing "Teammate is redeploying" after their teammates get killed in Gulag.
-In first circle respawns from Gulag, players spawn sometimes very far from their teammates and out of the circle, close to the gas or on the edge of the map, possibily above gulag locations.
Plunder: -Foresight and Loadout markers shouldn't appear in Plunder red key card bunkers. Foresight can't even be picked.
-You can't see killcams in Overtime. You can neither view them if it's a Collateral kill or if pressed the button to kill yourself after a certain ammount of time. Sometimes it doesn't work if you are the last guy standing of your squad and you die (and get team wiped).
-Attack Helicopters spawn on the ground inside the map and if you are unlucky you can get killed with their spawn. Move the spawn points to outside of the map to prevent that.
-The cash crates that get dropped by planes in Plunder fall below the map when they fall in the area between Port and Downtown.
Kingslayer and Armoured Royale:
-Recon contract should be removed from the Train in Kingslayer, it crashes the game/lobby most of the times upon picking it.
-Kingslayer and Armoured Royale circle goes out of the map in lots of matches.
Rumble:
-Final killcams are terribly bad, they don't work properly.
-Operator selection is bugged, since now you can only pick 1 operator, so you run default operator with one of the factions.
If you know more, say it, I'll try to keep this updated. I hope this gets visibility so they can fix it,
u/ATVIAssist,
submitted by Lma0-Zedong to CODWarzone [link] [comments]
Planet Zoo - Update 1.4.1 and Planet Zoo: Aquatic Pack now LIVE!
Hello Zookeepers!
It's time for an Aquatic adventure! We're pleased to announced that free Update 1.4.1 and Planet Zoo: Aquatic Pack have launched! Make sure your game is up-to-date, and get ready to jump in and make a splash!
Update 1.4.1 is free for all the PlanZo Fam, and adds some highly-requested features that will enhance your gameplay experience. In this update, you can expect Animal Talks, something that we know many of you have been looking forward to since we announce them a couple of weeks ago. With the Animal Talks come a new Staff member, the Educator!
We're also adding an Underwater Box Feeder, a new type of feeding station. At this time, animals from the Aquatic Pack and the Saltwater Crocodile (from the base game) are the animals that can use it, but we will be adding this ability to more animals in the roster in the future. We will keep you updated on this as we continue to update Planet Zoo.
You'll also get your hands on the Water Temperature Regulator, a new facility that will allow you to customise the temperature of all water volumes within its range. This will have your animals who enjoy spending time in water feeling even more comfortable in your zoos! We're also adding in a new management screen that will summarise all of the Transport rides in your zoo, a new Challenge Scenario based in the mountains of Luzon, in the Philippines, and free scenery assets for you to play around with!
You can read all about what is included in Update 1.4.1 here.
Our Planet Zoo: Aquatic Pack is adding five iconic, swimming animals: King Penguin, Grey Seal, Giant Otter, Cuvier's Dwarf Caiman and Diamondback Terrapin. The habitat animals in this Pack will be able to deep-swim, which means they will present a brand new set of considerations when adding them into your zoos! Make sure you visit the Zoopedia to see how to keep them feeling happy and cared for.
The 170+ scenery, building, and foliage pieces in the Aquatic Pack have a modern feel, so that you can get the max amount of versatility from them. This is thanks to both community feedback, and also because the animals in the Pack represent a much wider range of habitats and climates. The team based the scenery choices on what you may see occurring in the wild, and how Zoo's themselves replicate those objects for practical, functional and aesthetically sensitive solutions - revolving around the idea of 'fake' rocks and trees, and how they work in habitats suitable for water based animals.
You'll also be tasked with a new Timed Scenario, in a zoo that's based in a drained riverbed in Oregon, USA! This zoo lacks space, but it has a lot of elevation for you to play around with. We know you're up to the challenge of making this zoo a success!
Planet Zoo: Aquatic Pack will be available to purchase from Steam for £7.99 ($9.99, €9.99). You must have the Planet Zoo base game in order to download and play this extra content. Update 1.4.1 is available for all players to download and enjoy right now, for free!
Thank you, everybody in our incredible PlanZo Fam, for all of your support and feedback. We hope you have an absolutely brilliant time playing Update 1.4.1 and the Aquatic Pack! Please keep an eye on our forums and social media channels for all news and announcements, and make sure to tune into our Planet Zoo: Aquatic Pack showcase stream at 12:30PM UTC today!
Now go play and enjoy!
(For this update, the team have gone straight ahead to Update 1.4.1 - this includes 1.4 and bug fixes that were scheduled for 1.4.1!)
Planet Zoo - 1.4.0 Update Notes This update contains many more bug fixes, updates and some new content. Animals - NEW* - Deep Swimming
- Brand new for 1.4 is the deep swimming system. All habitat animals in the Aquatic pack are equipped with the ability to deep swim, additionally we have also added deep swimming to the Saltwater Crocodile.
- Deep swimming animals are able to swim smoothly underwater, using a combination of a flexible spine and subtle animations. Each species will balance their need to swim against other types of behaviour, such as those on land. They are also capable of eating from the new underwater feeding station.
- NEW* - Deep Water
- Deep swimming animals require a minimum area size and depth in their habitat, and will only display deep swimming behaviour if this requirement is fulfilled. Specific species may have their welfare affected if these space requirements are not met.
- This information is located in the animal info UI and related information panels:
- Water depth requirements are present on info panels next to the existing land and surface area requirements.
- NEW* - Underwater Feeder
- The Underwater Box Feeder, a new feeding station, will be available for everyone as part of the 1.4.0 update. All deep swimming animals (Saltwater Crocodile from the base game and the Aquatic Pack animals) will be able to use this in game.
- When using this feeder, like any other food enrichment, its Information Panel will provide you with details on its food capacity, usage by animals, and food suitability.
- Additionally, there will be a status bar that will tell you if the feeder has been placed in deep enough water for the fish particles to appear. If the feeder has not been placed deep enough keepers will not fill the feeder and animals will be unable to use it.
- General Animal Bug Fixes and Improvements
- Fixed incorrect numbers displayed on lifetime stats for exhibits.
- Updated the red eyed tree frog and golden poison frog population numbers to reduce rapid breeding into low welfare. Players should find these 2 species easier to use.
- Fixed an issue where the animal storage would allow exceeding the 50 animal limit which could lead to performance issues.
- Adjusted Polar Bear, Arctic Wolf, and Reindeer info boards so that the maps now reflect distinct areas between Arctic and Antarctic.
- Exhibits - Humidity is now set to the ambient temperature automatically on exhibit placement, instead of being variable to ambient until set. This should make feedback more consistent and obvious.
- Added detail on bonding information inside the Social tab for animals that have a single mate. If an animal is currently mourning for their missing mate, it will temporarily prevent a new bond from being formed.
- Extended biomes for some animals based on player feedback and research:
- Made the small ball enrichment's available to the Arctic wolf.
- The Indian rhino will now sometimes prefer to walk in shallow water, in addition to its usual land-based walking and surface swimming behaviours.
- Fixed Dingo disappearing when moving camera closer to the body while using the Water Pool Enrichment.
- Fixed a bug where social grouping and follow behaviours sometimes ended prematurely, resulting in diminished herding.
- General audio bug fixes and improvements.
New Content - Timed Scenario
- A new timed scenario set in the mountains of Luzon. Help push conservational awareness by transforming disused rice terraces into a beacon of conservation ready for the grand opening ceremonies. Available in the free 1.4 update.
- Animal Talks
- As a new way to educate and entertain your guests, Animal Talks can now be scheduled in your zoos. Guests will gather at the designated talk point to watch a live presentation held by an Educator to learn about the animals in your zoo.
- Animal Talk points are purchased from the Education facilities menu and can be freely placed around paths in your zoos.
- Animal Talks can be customized and scheduled on the point’s info panel.
- Select a nearby species as the target of the presentation.
- Schedule at which time of the year the Animal Talk will be held.
- Set the mood for upcoming talks by selecting music to play while not active.
- Clever placement of Animal Talk points next to habitats with low enough barriers will allow the Educator to feed some animals during their presentation.
- Some of the more curious animals in your zoos will be interested to check out just what your guests are looking at. Keep an eye out for some bold individuals showing off!
- A new staff type, the Educator, has been added to the game to tend to Animal Talks.
- Educators can be hired through the staff panel like any other staff member.
- They can be assigned specific Animal Talks via the workzone manager, or will take care of Animal Talks autonomously.
- Like other staff members, Educators can be trained to maximise the impact Animal Talks have on your guests.
- The new Animal Talks management UI helps you keep an overview of all talks scheduled and available in your zoo.
- New Animal Talk animations and audio have been added to a select list of adult animals, which have a chance to play during an Animal Talk in their habitat:
- African elephant
- African wild dog
- Arctic wolf
- Bengal tiger
- Bonobo
- Bornean orangutan
- Colombian white-faced Capuchin monkey
- Common ostrich
- Common warthog
- Dingo
- Giant otter
- Giant panda
- Grey seal
- Grizzly bear
- Himalayan brown bear
- Hippopotamus
- Indian elephant
- Indian peafowl
- Indian rhinoceros
- Japanese macaque
- King penguin
- Mandrill
- Polar bear
- Pygmy hippo
- Red ruffed lemur
- Ring tailed lemur
- Saltwater crocodile
- Siberian tiger
- Snow leopard
- Spotted hyena
- Timber wolf
- West African lion
- Western lowland gorilla
- Water Temperature Regulator
With Update 1.4, we'll be adding a new Water Temperature Regulator facility that will allow you to customise the temperature of all water volumes within its range. This will help you have full control over the welfare of animals that like to spend a lot of time in the water, which will allow you to ensure your animals have maximum comfort in your care.
Using the Water Temperature Regulator Information Info Panel, the facility can be customised to suit the layout and requirements in your zoos, as you'll be able to:
- Adjust the Regulator's effective range
- Adjust the target temperature all water volumes in range should be regulated to
- There will also be a new Heat map mode added to the Water overview for the Water Temperature Regulator, that will show you:
- The current range of each Water Temperature Regulator in your zoo
- The temperature each Water Temperature Regulator is set to
- The temperature of each volume of water in your zoo
- Transport ride management screen
- Update 1.4 will include a new management screen that will summarise all of the Transport rides in the zoo. This screen will enable you to make faster and more accurate decisions about your transport rides to better manage your zoo. The new Overview Tab will inform you on:
- The number of different rides
- The most popular ride in your zoo
- The most popular station in your zoo
- The total annual profit for all rides
- The total number of guests that have used the rides in the current year
- The lifetime profit from the rides
- The Stats tab will break down each individual ride into more detailed information for you, by showing you:
- Annual profit
- Annual guests
- Total track length
- What stations guests are using
- Each station's scenery rating
- The Management Tab will allow you to edit:
- The number of trains (only while the ride is closed)
- The number of cars per train (only while the ride is closed)
- Maximum speed
- Ticket price (per station)
- The status of the ride (overall and per station)
- New Scenery
- Font: Noto Sans Alphabet (Large, Small, and Planes)
- Font: Boogaloo (Planes)
- Decals Set (11 assets)
- Barriers
- New glass barrier variant with glass habitat gate
- Features flexi colour posts to enable blending into faux rocks and terrain textures
- Paths
- 2 x New guest paths:
- 3 x New Queues Paths:
- NEW - Wooden Queue Path (horizontal and vertical variants).
- NEW - Duplicated "beach board" guest paths to the ride queue paths (horizontal and vertical variants).
- NEW - Duplicated "natural" guest paths to the ride queue paths.
- Foliage
- Eel Grass (3x variants)
- Weeping Willow (3x variants)
- Lotus (3x variants)
- Hydrangea (3x variants)
- Temple Plant (6x variants)
- Water Banana Plant (3x variants)
- Virginia Creeper (5x variants)
- General bug fixes
- Fixed the Alpine Currant Small foliage displaying a black texture on its lower leaves when light is shined on it
- Fixed Indian Street Light 01 & New World Decorative Lights Bracket adding to power cost when they do not produce light
- The following three lights no longer require power as they use flames as a light source
- African Lamp Post 01
- East Asia Lamp Post 02
- Indian Wall Light Metal 02
- 33 new flipped quarter circle roof pieces to address this issue: https://www.reddit.com/PlanetZoo/comments/ecvpqy/how\_do\_you\_rotate\_the\_pattern\_in\_floor\_quarte Flipped versions are part of content packs, you'll receive the flipped versions for the content pack you've purchased
- Game Modes
Sandbox - Staff are now fully trained staff on placement in Sandbox Mode.
Staff - Cash and Conservation Credit settings have been simplified when an unlimited amount is disabled.
- Fixed Keeper tablet having a red screen when in use.
Guests - Fixed the missing clipboard from the Reporter who appears in some scenarios.
- Updated a fix to the slim adult male guest shirts to all fit over trousers.
- Fixed an issue where some users were reporting Protesters were still refusing to leave zoos.
- Fixed dark and dim textures appearing on the protestor signs.
Zoo Construction - Fixed a bug where security cameras would not incur a yearly power cost.
- Visual tweaks on clean water density and caustic values.
UI - Main Browser
- Added a new category for lettering and decal scenery assets in the main browser.
- Updated text for better clarity on the Education Menu categories.
- Fixed issues with the path edit align to grid button being in the wrong state.
- Franchise Mode
- Multi-Select for Franchise Mode Animal Storage and rewards - Something that has been requested for a long time now, we're proud to bring you the multi-select tool to Franchise Mode Animal Storage! This will make it easier for you to manage your animals when the peacock breeding gets out of hand!
- Info panels
- Added "Out of Range" status to heaters and coolers. Heaters and coolers are limited so they can't go below / above the ambient temperature respectively, so the UI now shows this.
- Habitat info panel - Fixed the value next to the food icon under 'Maintenance' on the not showing the correct value.
- Shop info panel have been updated with minor improvements including new shop brand images.
- Info panel tabs are now saved when switching between different animals.
- Heatmaps
- Vandalised objects for DLC 2-4 will now appear in heatmap.
- Added lights found missing from the power heatmap.
- South American Wall Light 02
- Koala Light
- Australian Wall Light
- Added a specific water temperature heat map to the game.
- Help Topics
- New help topics for:
- Animal talks
- Educator
- Water temperature regulators
- Water temperature heat map
- Water depth
- Reporters
- Updated help topics for:
- Management Screens
- Added "deselect all" support to animal storage tabs.
- Fixed Animal Market list displaying the first entry cut in half.
- Fixed the Salary slider in the Zoo Management > Staff not allowing the player to click and hold.
- Fixed the Guest Facilities menu not displaying running costs.
- Fixed No highlights used in management and animal list.
- Settings
- Fixed heatmap temperature units remaining in Celsius when game units changed to Fahrenheit in the settings interface.
- Fixed FXAA option to provide correct visual effect.
- Localisation
- Fixed some of the Rusted and Painted Metal Rods having incorrect sizes in their name.
- Fixed Glass Pane Rectangle 4m x 4m and 4m x 2m being mislabelled.
- Fixed Inconsistent terms in the Animal trading/Habitat trading when accessing the same menu from object browser or trade centre UI.
- Various localisation fixes.
Stability - Further crash and stability fixes.
Known Issues - Plant assets will disappear when placed in water if it has been duplicated from an existing asset.
- In Franchise and Challenge modes the new "Thick Glass" barrier type is not available to research if you load a save where the barrier research is already fully completed. The new "Thick Glass" barrier type is available in sandbox mode.
Launch Trailer
Steam Page submitted by Hotlikerobot09 to PlanetZoo [link] [comments]
Products that I did NOT add to database today - sorted by popularity (31.12.2020)
https://facebook.com/4309485135734718 Products that I did NOT add to database today (the list has been sorted by wishlist count (favourites)). Check image compilation:
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automatic rotating watch display box video
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automatic rotating watch display box
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