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[Video Games] The Rise and Fall and Rise Again and Fall Again of Lab Zero Games

The last drama post I did about Kuma Miko seemed to have gotten some praise, but some wished to see a Hobby Drama post that had consequences outside “people got angry over it”. So without any further delay, here’s a story about a studio that’s close to my heart, one that I’ve backed twice and seen die twice.
Note: This is a fairly lengthy drama, so forgive me if I’m not able to provide all of my sources. Most of the front half of this comes from this video, which chronicles the first half of Lab Zero entirely in Russian.
From Ahad to Mike Z
Let’s start in the beginning. Alex Ahad is a freelance illustrator who, in between other work, had created character designs for a prospective fighting game. Mike Zaimont is a professional fighting game player best known for games like BlazBlue and Marvel Vs. Capcom, but since 1999 had been coding a custom engine in his free time, which he hoped could be used for a fighting game. The two met in 2008, and the two quickly realized that with each other’s help, their dream could come true. In 2010, the two joined the newly developed game studio Reverge Labs. Joining their team was Mariel “Kinuko” Cartwright, a friend of Ahad’s and daughter of a Disney animator who helped animate games such as Scott Pilgrim vs. The World and Shantae; Peter Bartholow, who acted as CEO of Reverge as well as their PR arm; and an assortment of other animators and designers. Their goal: a fighting game in the style of Marvel vs. Capcom 2 with hand-drawn animation that they called Skullgirls.
After obtaining publishers in Autumn Games and Konami (at the time of development the Microsoft required indie devs to have a retail publisher in order to bring their games to Xbox Live Arcade), the team got to work on Skullgirls. Initial impressions were favorful - people liked Ahad’s unique character designs, the fluid animation, and the solid engine Mike Z built - but upon release, there were some concerns. The time and money needed to develop each character meant a starting roster of only eight characters, a far cry from other fighting games (the original MvC had 15 characters in 1998), and due to the team trying to get the game out, there was no in-game move list. Some were also concerned that the cast, consisting entirely of women, was too fanservice-filled, although Bartholow said that the characters were just attractive women who could fight as opposed to characters using their sexuality in battle (Ahad said that sex wasn’t his main focus, he just wanted to have monster girls fight each other). The team at Reverge Labs stressed that they would continue to update the game, with plans to add DLC if the game sold well enough. Good thing nothing could go wro-
Everything goes wrong
Alongside publishing Skullgirls, Autumn Games and Konami had previously published a karaoke game called Def Jam RapStar. Unfortunately, around March 2012, the time Skullgirls released, both parties were at the end of several lawsuits made against them - one argued that Autumn and Konami did not get the rights to some of the songs used in the game, while another claimed that the game was funded with a bank loan which Autumn Games was unable to pay back. The result of these costly lawsuits was that Autumn was unable to pay Reverge the money made from Skullgirls - this led to the entire Reverge team being laid off around July, and the future of the game in the air.
And so, the team decided on a whim to reconvene as a new development studio, Lab Zero Games. At a fundraiser for breast cancer research which included a fighting game tournament, Mike Z revealed the first DLC fighter and promised that new information about her and the team would be posted soon. This would turn out to be an Indiegogo fundraising campaign that asked for $150,000 to develop the first DLC fighter, with more characters promised if people backed enough.
In the end, $829,829 was raised in the campaign, enough to fund five DLC characters, a bevy of stages and voice packs, and other features. It was quickly becoming a cult classic.
The Skullgirls Curse
And so work on Skullgirls DLC was underway. However, a variety of events happened to befall Lab Zero during development, some causing controversy and others just annoying the team. Some dubbed this “The Skullgirls Curse”. So let’s go over some of them:
So as you can see, Skullgirls had a menagerie of problems and issues during its dev time. However, their Skullgirls curse seemed to have faded away, as they had a new game in store.
If I was Indivisible
Indivisible was a new project of Lab Zero, announced in 2015 as Skullgirls DLC production was nearing an end. Billed as a platformer RPG similar to games like Valkyrie Profile, it would tell the story of Ajna, a young girl whose town is stricken by tragedy and she finds out that she’s a portion of the god of creation, who has grown discontent with the world and wishes to remake it anew. Its Indiegogo campaign focused on Incarnations, party members who came from a variety of cultures, religions, and demographics not usually represented in popular culture. And as you can see by the fact that it got over two million dollars in funding, people were excited to see what Lab Zero could do. They even got enough funding to get Studio Trigger, of anime fame, to create the opening for the game.
Of course, it wouldn’t be Lab Zero without the occasional issue here and there. As shown above, some Incarnations were changed or scrapped during development, which irked some who backed because of that character specifically (not naming any names, but look in the incarnation list and see if you notice any). Backer characters were included again, and although there were more places to add them so they didn’t look out of place, you still had the occasional few that did. Critics liked the art and presentation of the game, but disliked some gameplay issues: the second half of the game became a cakewalk once you progressed far enough, it was a bit of a pain to go from one end of the map to another, especially for side quests, and a bunch of party members simply weren’t complete. Most egregiously of all, the Nintendo Switch version of the game was ported by a different company and released before Lab Zero was even aware of it - which forced them to scramble again to patch it up so it was on par with other consoles.
Still, it was a better situation they were in than when Skullgirls started. They had a legit publisher in 505 Games, people were satisfied with the base game, and Mike Z mentioned how the base game would continue to be refined with gameplay changes, small additions, and guest incarnations from other indie games. NBC even announced that Indivisible would be adapted into a television program for their Peacock streaming service. Things were looking up for Lab Zero.
Everything goes wrong... AGAIN
During the production of Indivisible, Alex Ahad was let go by Lab Zero. Not much is mentioned about it except that he was growing increasingly hostile, making it difficult to work with him, and his art was not meeting the standards for the game. He left, tried to sue Lab Zero, and eventually agreed to a sizable settlement. Mariel became the lead artistic director in his stead, and the art team had to be rearranged to compensate.
Now, as Lab Zero was preparing to transition from being employee-owned, Mike Z was made the temporary head of the studio. In June of 2020, Mike Z did an “I can’t breathe” joke during a Skullgirls livestream just days after George Floyd’s death - he later apologized for this, claiming he was trying to bring attention to the issue. Soon, more people provided proof that Mike Z has had a history of sexual harassment. Kinuko chimes in as well, noting that while she tolerated inappropriate behavior for years, when she talked to Mike Z about it, he blamed her for his actions. She talked with others in the team, who came to the conclusion that Zaimont had treated all of them like this. Some Lab Zero employees resigned on their own, while others pushed for Zaimont to resign. However, as Mike was still head of the studio, he dissolved the studio board and laid off the rest of the staff.
So where does that leave everyone?
There’s probably something I’ve missed in all of this, but yep. I backed them twice, both for Skullgirls and Indivisible. I don’t regret it, and I’m looking forward to whatever Future Club does, but I won’t lie - I’ll always miss what could have been.
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The Complete Story of the Borderlands (thus far)

Hello everyone. A few years ago I posted a complete summary of the Borderlands games up to Borderlands 3. Today I am back to update the story summary with all of the new events and lore revealed in Borderlands 3. That original post can be found here. If I missed anything or got something wrong, please comment down below so I can amend it.
Be warned there are MAJOR SPOILERS ahead for Borderlands, Borderlands: The Pre-Sequel, Borderlands 2, Tales From the Borderlands, Borderlands 3, DLC expansions, and the future of the series. Without further ado, here it is, the complete story of the Borderlands franchise!
Lore
Long ago, an ancient alien race known as the Eridians inhabited the universe. Originating from the planet of Nekrotafeyo, Their technological advancements far exceed anything the modern universe has been able to create thus far. The Eridians created Guardians, mechanical constructs, to protect their race and caches of technology, riches and weapons, known as Vaults. Powerful women imbued with supernatural powers known as Sirens begin to appear at some point. Only 7 Sirens can exist in the universe at a time, and when one dies, her unique powers are passed to another individual. Of the 7 known Siren Powers, we have seen 5 of them; Phaselock, Phaseshift, Phasewalk, Phasetrance, and Phaseleach.
At some point in their history, the Eridians encountered an immensely powerful interdimensional creature called The Destroyer. The Destroyer threatened all of creation, and in a final effort to stop it from destroying the universe, the Eridians sacrificed their race to trap the beast inside The Great Vault, a massive Vault the size of a planet. Nyriad, a Siren, completed the sealing of the Great Vault through use of a Powerful Machine on Nekrotafeyo. Following this, Nyriad, in an effort to prevent her Phaseleach powers from transferring to a new host, locked herself in the Vault on Nekrotafeyo to die. The Phaseleach powers would not be transfered to a new host upon her passing.
The Great Vault would later become known as the planet of Pandora, with her moon, Elpis serving as the Great Vault’s key. In an effort to keep the Destroyer dormant, a feeding hole was constructed through which sacrifices would be made every 200 years. A Vault Monster known as The Warrior was left behind on Pandora to protect the Great Vault, and a Vault Monster known as The Sentinel was left on Elpis to hold knowledge of the Great Vault’s purpose.
Fast forward millions of years to modern times. Humanity develops faster than light travel and begins to explore the galaxy. Typhon DeLeon, seeking a life greater than that of his turd farming parents, sets out on a universe-wide expedition to search for fame and glory. He discovers an Eridian Vault on the planet of Promethea. He sells the Vault's contents to a small company known as Atlas to fund further searches for Vaults. Typhon DeLeon would gain notoriety as the first Vault Hunter.
The riches within the Promethean Vault allow Atlas to become the largest and most powerful corporation in the galaxy. They establish their corporate headquarters on the Promethea and begin to explore and settle new worlds, one of which is Pandora. The Dahl Corporation arrives on Pandora soon after, and expands it's mining operations to the planet and her moon, while Atlas rules over its Pandoran settlements with its elite military unit, the Crimson Lance. The Corporate Wars, fought between massive corporations over resources began sometime after.
During DeLeon's travels, he meets a woman named Leda, with whom he accidentally discovers the ancestral homeworld of the Eridians, Nekrotafeyo, while making love. The couple would conceve their children within the Vault after opening it and slaying the Vault Monster within. Leda gives birth to conjoined twins, whom Typhon would separate so that they could survive, unbeknownst to the fact that they had absorbed the Phaseleach Siren powers of Nyriad. The twins were named Troy and Tyreen, and would later become known as The Calypso Twins. At some point of their childhood, Leda would be accidentally killed by Tyreen while exercising her Siren powers, resulting in Typhon becoming a stricter father. The twins would later escape from their protective father, fleeing the planet.
Pandora is bustling. Research facilities, mining stations and trade posts spring up overnight. A global network known as the ECHOnet is established, linking the planet’s populace. Little did the inhabitants of Pandora know, however, that they had settled during the planet's seven year winter. When the summer rolled around and the local fauna came out of hibernation, a nearly planet-wide exodus occurred. Those who couldn't leave took up shelter. The planet became a lawless frontier nearly overnight, with Dahl abandoning their facilities and letting loose the prisoners they had employed as slave labor. Hector, and his battalion are trapped and left in a mine on Pandora during Dahl’s exodus. Atlas abandons their the top-secret Gortys Project, which hopes to control the mysterious Vault of the Traveler, and locks away various pieces of the project across their facilities all over Pandora.
In the year 2873, 2 years before the events of the first game, Patricia Tannis, who was employed by Dahl, had uncovered fragments of a Vault Key, confirming the suspicion that a Vault was present on Pandora. The key was stolen by bandits and spread across Pandora. Speak of the Vault swept across Pandora...
Meanwhile, on Elpis, the situation was not much better. Dahl’s military force, led by Colonel Zarpedon denounced their ties to Dahl following Zarpedon’s encounter with the Vault on the moon. The military force became known as the Lost Legion and swore to protect the Vault. Extensive mining efforts by Dahl on the surface led to what is known as "The Crackening". The moon burst, opening great chasms and lava flows. The destruction of their mining facilities and the mutiny commited by Zarpedon forced Dahl to abandon Elpis. They fled the Pandora system shortly after.
With the moon under the control of a crazed military legion and Pandora, a lawless frontier, all seemed to be lost for the system, until...
Borderlands
The year is 2875. Four Vault Hunters; Roland, Mordecai, Brick and Lilith arrive at the small town of Fyrestone. Led by a mysterious ”Angel”, the Vault Hunters slowly begin clearing out local bandit populations until they encounter a bandit boss known as Sledge. Having killed Sledge, the Vault Hunters retrieve an Eridian artifact which is revealed to be part of the Vault Key. At the same time, Commandant Steele, acting Crimson Lance Commander on Pandora declares rule over the planet and demands any Eridian artifacts be turned over to the Crimson Lance.
The Vault Hunters travel to the city of New Haven, one of the largest surviving civilizations on the planet and learn about the location of Patricia Tannis. Tannis directs the Vault hunters to the next three pieces of the Vault Key, during which they encounter the Crimson Lance. Upon killing the bandit boss Flint who is believed to have the final Vault Key piece, it is revealed that Tannis had the final piece and was working with the Crimson Lance all along. Steele disables the ECHOnet and the Vault Hunters set out to the Crimson Enclave, a Crimson Lance base, to rescue Tannis.
Upon saving Tannis and reactivating the ECHOnet, Tannis sends the Vault Hunters after Steele who is attempting to open the Vault. The Vault Hunters fight through Lance and Guardians alike to reach The Vault just before Steele opens it. Upon opening the Vault, Steele is immediately killed by The Destroyer an ancient alien that was housed inside the Vault. The Vault Hunters kill the beast and return the Key to Tannis, whilst it is revealed that Angel, the guide to the Vault Hunters has been communicating to them through a Hyperion satellite the whole time.
Events Leading up to The Pre-Sequel
The opening of the first Vault triggered the release of an element called Eridium, which slowly begins popping up all over the planet of Pandora. Detecting the release of the element, the Hyperion corporation begins to move into the Pandoran system.
The Vault Hunters are summoned shortly after by an ex-Lance officer known as Athena. Athena assists the Vault Hunters in striking down an already crippled Crimson Lance and their sole surviving general, General Knoxx, driving the Lance off of Pandora for good.
Meanwhile, a Hyperion experiment that was intended to rid Pandora of Vault Hunters goes awry when a reprogrammed CL4P-TP unit, better known as a Claptrap unit sparks a revolution among Claptrap robots. Hyperion contacts the Vault Hunters and asks for help in dealing with the problem. The Claptrap revolution is shattered and the Claptrap robots are returned to normal, or at least as normal as Claptrap robots can be.
2 years pass between the events of Borderlands and Borderlands: The Pre-Sequel
The Pre-Sequel
With the Crimson Lance all but defeated, Athena seeks work as a hired gun. She comes across a distress signal put out by a Hyperion engineer by the name of Jack in the year 2877 who reveals his position to be aboard a Hyperion space station known as Helios. The station is under attack by Zarpedon’s Lost Legion who hope to halt the progress of construction of the station above Pandora. Athena, as well as mercenaries Wilhelm, Aurelia Hammerlock, Timothy Lawrence (who has undergone facial reconstructive surgery to pose as Handsome Jack's doppelganger), Nisha, and Claptrap travel to Helios to rescue Jack and save the station.
The Lost Legion are repelled by the Vault Hunters, and Jack launches the crew to Elpis in search of a jamming signal which is preventing fast travel off of Helios. The crew encounters Janey Springs who helps them get to the city of Concordia, a former spaceport before The Crackening. After dispatching some scavengers, the team enters Concordia, meeting up with Roland, Lilith and Moxxi who assist them in disabling the jamming signal, allowing Jack to fast travel off of Helios.
Jack confronts the Meriff, mayor and sheriff on Concordia and kills him. He then formulates a plan to retake the station. The team head to an old Dahl factory and assemble a robot army to retake Helios. This raises concerns among Roland, Lilith and Moxxi, however they go along with Jack. Jack and the team travel to Helios with assistance from their robot army and confront Zarpedon who reveals the location of a Vault before being killed.
Elsewhere on Helios, Professor NakayamaA deranged Hyperion scientist begins working on an AI prototype which he hopes he will be able to use to cheat death and upload a patient's consciousness onto a computer.
Roland, Lilith and Moxxi turn against Jack, seeing he is going mad with power. They head after the Vault, hoping to claim it before Jack. Jack sends his crew back to Elpis in search of the Vault.
The team dispatches Eridian Guardians as they head deep into Elpis, eventually reaching the Vault Elesser, beating Roland, Lilith and Moxxi. They defeat the guardian, The Sentinel, and Jack arrives just in time to claim an artifact inside which gives him visions of a new Vault on Pandora, home to an even greater power. Lilith enters Elesser and smashes the artifact, scarring Jack and pushing him over the edge. Jack adopts the identity of Handsome Jack with a mask covering his scarred face. With the company of Hyperion in his control, he begins seeking out the Vault on Pandora.
Events Leading up to Borderlands 2
Jack, learns of a secret weapon hidden away inside of Claptrap, known as the H-Source. Jack sends his crew inside of Claptrap’s mind in order to retrieve it. The team fights throughout Claptrap’s subconscious, learning more about the robot than they could ever care to know, until finally retrieving the H-Source and returning it to Jack. Jack uses the code to destroy all Hyperion Claptrap units. He executes the Claptrap belonging to his crew and dumps him off in Windshear Waste where he is discovered by Sir Alistair Hammerlock.
Athena and Aurelia leave Jack at this time, both disgusted by his actions. Athena settles down with Elpis native Janey Springs. The couple moves to the town of Hollow Point on Pandora shortly after, and much to the chagrin of Janey, Athena continues in her mercenary ways. She almost immediately picks up a contract put out by a man named Felix, who hires her to protect his two adopted daughters.
Aurelia disappears, whilst Nisha, Wilhelm and Timothy Lawrence stay by Jack's side.
Jack’s takes over the Pandoran mining town of Lynchwood for his girlfriend Nisha. Wilhelm, Nisha and Jack attack the city of New Haven, prompting Roland, Mordecai, Lilith and Brick to defend the citizens while they evacuate. Jack kills Brick's dog, while Wilhelm nearly kills the Vault Hunters, driving them away. Wilhelm and Jack then board a train commandeered by Helena Pierce, leader of New Haven and execute her as well as the city's residents.
This loss of New Haven and his dog causes Brick to snap and murder a Hyperion informant that the Raiders had captured in order to get intel on Handsome Jack. Roland kicks Brick out of the Crimson Raiders. Mordecai isolates himself, while Roland and Lilith begin assembling an army of ex Crimson Lance soldiers under the banner of the Crimson Raiders to protect Pandora. They face initial resistance from Jack and are slowly pressed back to their headquarters in the city of Sanctuary.
Jack, utilizing Eridium to power his weaponry and having declared himself dictator of Pandora, begins sending out messages drawing new Vault Hunters to the planet in search of the Vault. Jack systematically kills off all new Vault Hunters that arrive on the planet.
3 years pass between the events of Borderlands: The Pre-Sequel and Borderlands 2.
Borderlands 2
A Vault Hunter team comprised of Axton, Maya, Salvador, Zero, Gaige and Kreig survive a train bombing and crash in Windshear Waste in the year 2880. They encounter Claptrap who leads them to Alistair Hammerlock in the small town of Liar’s Berg. All the while, Angel directs them and pledges to help defeat Jack. Hammerlock sends the Vault Hunters after clearing out local bandits, which opens the way for the Vault Hunters to travel to the city of Sanctuary. At Sanctuary, the Vault Hunters are informed that the Crimson Raider’s leader, Roland, has been captured by a bandit known as the Firehawk. The Vault Hunters confront The Firehawk, who turns out to be Lilith whose elemental Siren powers have been enhanced by the release of Eridium across the planet. Lilith sends them after another bandit tribe who has Roland, and upon freeing him, learn of a plan Roland has to defeat Jack.
The Vault Hunters attempt to recapture the Vault Key from a Hyperion train with the help of Mordecai and Tiny Tina, however they find Wilhelm, Jack’s enforcer instead. He is narrowly dispatched by the Vault Hunters, and a power core is retrieved off of him that Angel insists can be used to shield Sanctuary from Helios’s barrage of fire. The Vault Hunters return the core to the city, and upon plugging it in, the core drops Sanctuary’s shield. Helios opens fire on the city, prompting Lilith to teleport the city away.
With the city crippled, Angel begs to be forgiven, telling the Vault Hunters that Jack is using her to charge the Vault Key to open the Vault and release The Warrior, an ancient alien that will serve whoever releases it. Angel tells the team that if Jack opens the Vault he will destroy Pandora. Angel reveals where she is being held, in a Hyperion facility and urges the Vault Hunters to free her. The team, led by Roland, Mordecai and Lilith gather what they will need to assault the compound, recruiting Brick along the way. The team assault the Hyperion base and encounter Angel, who is revealed to be Jack’s Siren daughter. She tells the Vault Hunters to kill her to stop the key from being charged, and when they do, Jack kills Roland and captures Lilith in order to use her to finish charging the key. Following Angel’s death, her Siren powers are transferred to Tannis, who keeps her anointment of Siren powers a secret from the rest of the Crimson Raiders.
With Roland dead and Lilith captured, Mordecai and Brick lead the assault through the Eridium Blight to the Vault. The Vault Hunters arrive at the Vault just after Jack opens it and releases the Warrior. The Vault Hunters kill the Warrior and Jack and free Lilith. Lilith, wanting to destroy the Vault Key accidentally activates a map showing the locations of more Vaults all across the universe.
Events leading up to Tales from the Borderlands
The Vault Hunters split up, some traveling off planet to find new Vaults, others staying on Pandora, taking up mercenary work. During a game hunt with Sir Hammerlock, the Vault Hunters encounter Professor Nakayama holed up in a crashed Hyperion ship. Nakayama falls down a flight of stairs and dies. His body is recovered by traveler and collector Shade after the ship is looted by the Vault Hunters.
With Jack dead, a power vacuum is created on Helios. A Hyperion executive known as Saul Henderson takes control of the company, but he is murdered shortly after by Hugo Vasquez, who regains control of the company. At some point, Timothy Lawrence, as well as all of the other Handsome Jack doppelgangers are instructed to travel to The Handsome Jackpot, a massive casino space station, where they are trapped, facing the threat of being blown up by a injected bomb.
It is unknown how many years pass between the events of Borderlands 2 and Tales from the Borderlands.
Tales From The Borderlands
NOTE: Not all events in Tales From the Borderlands are canon. While the overarching story is canon, certain events, such as characters that died or survived or minor details may differ from playthrough to playthrough. Gearbox has not confirmed which events from the game are canon, or if certain characters died or are still alive.
In the city of Hollow Point, three con-artists, Felix and his two adopted daughters, Fiona and Sasha, set up a con involving a fake Vault Key. Fiona delivers the fake Key, built by Felix, to Sasha and her boyfriend August.
At the same time, a cybernetic enhanced Hyperion middle manager by the name of Rhys, seeking a promotion from Henderson, is shocked to find him dead, launched out of an airlock by Vasquez. Vasquez demotes Rhys to Assistant-Vice Janitor but not before letting a potential deal with a Vault Key slip. Rhys, angered by Vasquez, recruits his friends Vaughn and Yvette to interrupt the deal and get the Vault Key. They travel to Pandora where the face bandits in the town of Prosperity Junction. Yvette sends down a Loader Bot to help them. The Loader Bot flies away, dispatching the last of the bandits upon Rhys's order.
Rhys and Vaughn enter The World of Curiosities where they find the taxidermied body of Professor Nakayama. Rhys recovers a data chip off of the body before they meet Shade, who introduces them to August and Sasha, the owners of the Vault Key.
The deal goes awry when Bossanova, a dub-step loving bandit boss, and Zero, crash into the World of Curiosities in the heat of battle. The fake Vault Key is smashed and Bossanova takes the money and escapes, followed by Zero. Amidst the confusion, Rhys and Vaughn try to hijack Felix's caravan. The two are taken prisoner by Fiona, Sasha and Felix. Hoping to prevent being tossed out of the caravan, they reveal they can track the money. The two sides form a temporary alliance. Rhys, hoping to find the money, plugs the recovered data drive into his head and collapses, while Vaughn successfully tracks the money to an abandoned Atlas warehouse.
Rhys comes to and they form a plan to recover the money from Bossanova who offers it to whomever wins his death race. Zero crashes the party and kills Bossanova, and just as the crew are about to get the money, it is captured by Felix who betrays Fiona and Sasha. Depending on your choices during the game, Felix will be blown up by the rigged case, or will toss it and escape. Either way, the money is destroyed. The group begins searching the arena for something of value. Rhys stumbles into a cellar which contains rare Atlas treasure. Fiona and Rhys each obtain a mysterious artifact that, when joined together, displays a map to a Vault.
A construct of Handsome Jack appears to Rhys, threatening to kill him. Rhys, obviously startled, tells Jack that he is dead and is merely a hologram. They infer that Jack's consciousness was aboard the data drive he took from Nakayama. Meanwhile, Fiona, Sasha and Vaughn uncover the location of a secret Atlas facility which they hope will lead them to the Vault.
The team meets back up with Loader Bot, and travel to Hollow Point for repairs to the caravan. They are shot at by the moonshots on Helios, and Rhys and Vaughn are separated from Fiona and Sasha.
Rhys and Vaughn travel across the desert until they encounter Vasquez, furious at Rhys for the blown Vault Key deal. Rhys and Vaughn escape thanks to help from Jack and Loader Bot.
Fiona and Sasha arrive at Hollow Point, and with the help from Scooter, repair the caravan. The sisters are attacked by two goons whilst looking through their old home; Kroger and Finch. They escape from Kroger and Finch and run into Athena, whom they also narrowly escape from. The sisters are reunited with Rhys, Vaughn and Loader Bot, and they leave for the abandoned town of Old Haven, where the Atlas facility is located.
They discover an Atlas facility hidden underneath the town, but are ambushed by Vasquez and August. Rhys and Fiona take their artifacts and join them with a machine deep in the facility, all whilst Vaughn and Sasha are held at gunpoint. The machine connects the artifacts and releases an object known as Gortys, a large sphere. Rhys triggers the facilities security system, deploying drones. They meet up with Vaughn and Sasha amidst a firefight between August's goons and the facility's security drones, and manage to escape. Outside of the facility, the team run into a bandit boss by the name of Vallory who orchestrated the Vault Key deal. August and Vasquez emerge from the facility and are interrogated by Vallory, who kills Vasquez and demands that Fiona and Rhys hand over Gortys. Vallory attempts to execute Fiona before she is stopped by Athena, who scares off Vallory, her son August and their goons.
Rhys activates Gortys, and she reveals that she can locate and control the Vault of the Traveler, but needs a few upgrades first. Athena joins the crew as they set off for Gortys' first upgrade.
Along the way, Jack, who has been berating Rhys since revealing himself, and Rhys form a hasty alliance, although Rhys never fully trusts Jack.
The team arrives at an Atlas biodome situated far out in the tundra. They encounter an Atlas scientist named Cassius who reveals where the upgrade they are seeking is located. The team splits up, with Vaughn, Loader Bot and Gortys staying behind with Cassius, while Rhys and Sasha seek out the Atlas Security Station, and Fionna and Athena go after the upgrade.
Fionna and Athena recover the upgrade and are attacked by Vallory upon meeting back up with everyone. The group is separated once again across the facility. Rhys meets up with Sasha and Loader Bot and they attempt to rescue Gortys who is being pursued by August. Fionna, elsewhere, finds Athena fighting Brick and Mordecai, however they are both incapacitated. Vallory gathers the prisoners and tells them that they are working for her now to try and recoup her losses from the failed Vault Key deal. Athena is hauled off by Brick and Mordecai, who Vallory reveals were hired to remove her from the picture. Gortys reveals that her last upgrade is on Helios station in Jack's old office.
Back in Sanctuary, Athena recounts the events of the presequel to Lilith while being interrogated. Lilith orders her execution, but Athena is saved when a mysterious Guardian known as The Watcher tells Lilith that there is a war coming, and that they are going to need all the Vault Hunters they can get. Lilith, having already sent Gaige and Axton to Epitah in search of new Vaults, contacts them and tells them to spare the life of Aurelia, whom they found on the planet.
Fionna, Sasha, Loader Bot, Gortys, and August travel to Hollow Point to seek help from Scooter and Janey. Meanwhile, Rhys, Kroger and Finch travel back to Old Haven to recover the face of Vasquez, which Rhys says will let him digistruct a disguise to get them into the station. Vaughn is left at the biodome with Cassius. They return to Hollow point, and the team, along with Scooter, launch to Helios. Along the way, the rocket sucks up the corpse of Henderson, which requires immediate attention. Fionna and Scooter go outside to detach the rockets, but Scooter is caught and sacrifices himself to keep the mission going.
The team arrives on Helios, and Rhys, disguised as Vasquez, encounters a furious Yvette. Rhys knocks her out, out of fear of compromising the mission, while Fionna and Gortys attempt to infiltrate A Hyperion tour to gain access to Handsome Jack's office. When that plan goes awry, Jack reveals to Rhys that there is a hidden trapdoor into his office. Rhys, Fionna and Gortys meet up below Jack's office, where Rhys enters the office and retrieves the upgrade. Here, Rhys claims the deed to the Atlas corporation, which Jack has been holding onto since destroying the company. Jack convinces Rhys to sit in his chair, and either traps him and uploads himself into Helios's computer, or convinces Rhys to upload Jack of his own volition. EIther way, Jack now has control of Helios station, and tells Rhys that he is going to graft an endoskeleton into him so he’ll have a new body to control, however Rhys escapes.
Rhys encounters Yvette, who he explains to that Jack has control of the station. Yvette joins them as her and Rhys head for the reactor core while Fionna and Gortys are ordered to evacuate back to the shuttle.
Fionna and Gortys encounter August who leads them back to the shuttle, where they are betrayed by Finch and Kroger, who take Sasha, Gortys and her final upgrade.
Rhys and Yvette enter the reactor core, where Jack tries to stop them, however they successfully shut down the core, triggering a meltdown. The entire station is evacuated, and Loader Bot sacrifices himself to launch Yvette and Rhys's escape pods. Fionna escapes at this time, as does August.
With Helios falling out of the sky, the scattered crew lands in what appears to be the Eridium Blight. Rhys makes his way to Jack's shattered office, where Jack manages to jump back into Rhys. Rhys's mechanical arm is skewered on a piece of metal, and he rips it off, as well as digging his cybernetics out of his head, despite Jack's pleading. Rhys tears out his echo-eye, and either destroys the device or holds onto it. Either way, Jack is no longer a threat to Rhys or the crew.
Elsewhere, Fionna emerges from her escape pod, and begins searching for her sister. A fleeing bandit informs her that Vallory upgraded Gortys and that the Vault was opened. Fionna picks her way across the wreckage, finding Vallory shooting a rocket launcher off into the distance. She attempts to confront Vallory, but is stopped by Finch who says that her sister put up a fight. Fionna kills Finch and confronts Vallory, who says that they need to destroy Gortys (now a gigantic robot) because she is keeping the Vault monster on Pandora. Vallory is smashed and Fionna rushes over to the launcher and aims it at Gortys. Sasha appears and helps her, and the two destroy the beacon atop Gortys, which releases the Traveler..
With Gortys seemingly destroyed and their adventure over, Fionna and Sasha return to their old ways in Hollow Point, while Rhys travels back to Cassius's facility and is outfitted with new cybernetics. Fiona and Rhys receive ECHO beacons roughly a year later, which leads them to the town of Prosperity Junction, where the whole adventure started. They are both kidnapped by a mysterious Stranger, who demands they retell their entire story, from the Vault Key deal to the opening of the Vault.
They both tell their stories as they travel back toward the wreckage of Helios, where the Stranger turns them over to Kroger, in exchange for a captured bandit. Kroger threatens to kill Fiona, but is strangled to death by the Stranger. The bandit reveals himself to be Vaughn, who has adopted the leadership of the surviving Hyperion employees.
Vaughn leads Rhys and Fiona back to his home on Helios with the Stranger in tow, while explaining how Cassius helped him escape from the Atlas biodome following Vallory's ambush. Vaughn made his way to the wreck of Helios and began organizing the survivors.
Back at Helios, Rhys, Fiona and Vaughn interrogate the Stranger, who reveals himself to be Loader Bot. Loader Bot explains that he survived the crash of Helios and witnessed Fiona and Sasha destroy Gortys. Betrayed, he transferred himself into Jack's exoskeleton and formulated a plan to rebuild Gortys. He captured Rhys and Fiona to better understand what happened, but with the air cleared, Loader Bot revealed his plan. He scavenged up Gortys's parts and hopes to reactivate her, this time with proper assistance from Rhys and Fiona this time.
Vaughn shares a plan to defeat The Traveler, a massive Vault monster that has teleportation abilities. He tasks Fiona and Sasha with detonating a bomb inside the monster to cripple it, while Gortys will fight the monster into position in front of Helios's moonshot cannon.
Fiona recruits a team of people to help. Gortys is reassembled and the Vault of the Traveler appears. Gortys is adamant about fighting The Traveler again, however Rhys reassures her that this time will be different. The team forces The Traveler to teleport, at which point Fiona and Sasha jump the caravan into it with a bomb. Inside of the monster, Fiona plants the bomb, however as they make their escape, the detonator fails to work. Sasha sacrifices herself to detonate the bomb while Fiona escapes. The bomb is detonated and Gortys wrestles The Traveler in front of the moonshot, where The Traveler is blasted apart.
The team finds Sasha dead, but she is resuscitated by one of Felix's gadgets. While the team begins scavenging loot, Fiona and Rhys head toward the Vault, reminiscing about their adventure and Rhys's attraction to Sasha. They enter the Vault and head up a staircase leading to a chest. They open it together and disappear as they Vault teleports them away.
Events leading up to Borderlands 3
It is unknown what happens to Rhys, Fiona, Sasha, Vaughn, and the other Tales characters at this time. What we do know is that whatever Rhys found inside the Vault allowed him to rebuild the Atlas corporation with help of Zero. Vaughn stays on Pandora with his clan of bandits within the remains of Helios.
Colonel Hector and his Dahl Battalion escape the mine they were trapped in at some point after it was discovered by Cassius, and upon finding out Pandora is a desolate wasteland, become hellbent on creating the paradise the Dahl Corporation promised them long ago. The New Pandora military clear Vaughn’s bandit gang out of the remains of Helios and attack the Crimson Raiders’ base of Sanctuary with a toxic gas which leads to rapid growth of plant life, created by Cassius.
Lilith and the Crimson Raiders are forced to flee Sanctuary, and come across Vaughn in a bandit outpost known as The Backburner. They team up to stop Hector. The Raiders come across Cassius at the site of the collapsed mine where Hector and the New Pandoran army were trapped, and upon learning that the gas is being used for evil, Cassius agrees to help make an antidote. Hector floods the facility with gas, infecting Cassius who must be killed so that the Raiders can make an antidote. Cassius’ blood is harvested and an antidote is created. The Raiders assault Sanctuary, now overgrown with plants. Hector has ingested the gas, mutating him into a monster who consumes the Vault Key and Sanctuary. Lilith has no choice but to destroy the floating city, killing Hector and scattering the Vault Key somewhere in the Pandoran desert.
Now without a base, Ellie, sister of Scooter, is tasked with building a new base of operations for the Raiders, the Sanctuary III spaceship (don’t ask what happened to Sanctuary II)
Pandora experiences a period of (relative) peace, with the corporations gone and Hector’s New Pandoran army defeated. The Crimson Raiders mostly dissolve, with the Vault Hunters going their separate ways. Maya retires to the ancestral Siren world of Athenas to train a girl who will become a new Siren, Ava, Gaige becomes a wedding planner, Kreig secludes himself in a cave to mend his mind and conflicting personalities, and Axton and Salvador become game show hosts.
The Calypso Twins begin spreading their gospel about the Great Vault over the ECHOnet, gaining a large following. They find that the bandits and psychos of Pandora are especially susceptible to their propaganda, and the various bandit clans of the planet begin to unite under them, becoming known as The Children of the Vault. The sheer number of bandits and psychos following the Twins alarms Lilith, who begins to reunite the Crimson Raiders to fight back.
7 years pass between the events of Borderlands 2 and Borderlands 3.
Borderlands 3
It is the year 2887. Lilith sends out a distress call for new Vault Hunters, attracting FL4K, Moze, Zane and Amara, a Siren, to Pandora, where they help Lilith assault a Children of the Vault base. Lilith tasks them with finding the Pandoran Vault Key that was lost following the destruction of Sanctuary. The team encounters Vaughn, who helps them recover the Key, which directs them to the ecumenopolis of Promethea. Before they can board Sanctuary III however, Lilith’s Siren powers are leached by Tyreen in an ambush. The Children of the Vault take off to Promethea, where they believe the Great Vault is located.
The Crimson Raiders follow them to Promethea where they find the planet under siege by the Maliwan Corporation, led by Katagawa Jr.. The Raiders make contact with Rhys, now CEO of the reformed Atlas, who requests their help breaking the Siege. The Raiders travel down to the surface and successfully hold off Maliwan forces, which have allied themselves with the Children of the Vault. Rhys directs the Raiders to Athenas, where part of the Promethean Vault Key is under protection of Maya and the Sages. The Crimson Raiders travel to Athenas and repel the Maliwan assault there, claiming a piece of the Promethean Vault Key and recruiting Maya and Ava.
The Raiders rejoin the fight on Promethea and manage to recover the other pieces of the Vault Key after killing Katagawa Jr. They travel to the Promethean Vault, believing it to be the Great Vault that the Twins are seeking. Inside the Vault however, they find a Vault Monster, The Rampager, and not the Great Vault. Tyreen and Troy arrive at the Vault after the Vault Hunters kill the beast, and Tyreen leaches the Rampager’s energy, revealing their plan to absorb the powers of Vault Monsters. Maya is killed while attempting to save Ava from the Calypso Twins.
The Crimson Raiders regroup on Sanctuary III. Tannis suggests that the Raiders slay the Vault Monsters before Tyreen can leach their energy. The Crimson Raiders travel to the swamp planet of Eden-6, headquarters of the Jakobs corporation. There, they meet Wainwright Jakobs, heir to the Jakobs corporation. He informs the Vault Hunters that Alistair Hammerlock, his lover, has been captured by his sister, Aurelia, who has claimed the Jakobs corporation with help of the Children of the Vault. The Vault Hunters rescue Alistair, acquire the pieces of the Eden-6 Vault Key, and confront Aurelia in Jakob’s Manor, killing her. They open the Vault hidden beneath the manor, and kill The Graveward before Tyreen can leach the monster’s power. Infuriated, she takes Tannis captive.
The Raiders pursue the Twins back to Pandora, where they rescue Tannis from bandit bosses, Pain and Terror. It is here that Tannis reveals her Siren powers to the Raiders. Troy begins the process of opening the Great Vault, activating its Vault Key, the moon of Elpis, which begins to tear Pandora apart. The Raiders assault the Children of the Vault headquarters, and kill Troy who is leaching his power from Tyreen. Upon killing him, Troy’s Siren powers, which were in turn stolen from Maya, are passed onto Ava. Tyreen escapes before the Vault Hunters are able to kill her.
The Vault Hunters are shortly contacted by Typhon DeLeon, who summons them to Nekrotafeyo. When the Vault Hunters meet the first Vault Hunter, he explains to them that Pandora is the Great Vault, and that if Tyreen wakes the Destroyer, she will be able to leach its powers and become the most powerful Siren in existence. He points the Vault Hunters to the Machine, the massive engine that sealed the Destroyer away in Pandora long ago. With the Pandoran, Promethean, Eden-6 and Nekrotafeyo Vault Keys, the Machine can be reactivated and the Destroyer can be sealed away once again. Before the Machine can be activated however, Tyreen teleports onto the planet, disabling it and mortally wounding her father, Typhon. Typhon tells the Vault Hunters not to be the last of their kind before succumbing to his injuries.
The Vault Hunters chase Tyreen back to Pandora just as she leaches the power of the Destroyer, merging with it. The Vault Hunters fight hard and eventually defeat Tyreen the Destroyer, which returns Lilith’s Siren powers. Lilith, in an effort to stop the Great Vault from being opened and destroying Pandora, sacrifices herself, flying up to Elpis and branding the moon with the firehawk symbol. Pandora, and the universe is saved.
Events leading up to Borderlands 4(?)
Following the battle, the Moxxi and the Vault Hunters travel to the Handsome Jackpot where they find Timothy Lawrence. After Hyperion collapsed, the station fell into chaos. Jack’s former court jester, Pretty Boy has gained control of the station, and is seeking Timothy’s “winning hand” access, which would allow him to take control of the Loaderbot factory deep within the station’s bowels. The Vault Hunters defeat Pretty Boy, and Moxxi agrees to go on a date with Timothy Lawrence.
Elsewhere, on the frozen world of Xylourgos Wainwright and Hammerlock prepare their wedding, planned by Gaige. It is briefly interrupted by a fanatic cult worshipping the still beating heart of a long dead Vault Monster, but it is nothing the Vault Hunters cannot deal with.
Tannis, in an effort to study the minds of psychos, begins examining Kreig’s broken mind, and helps him come to terms with what's happened to him and Maya’s death, bringing him back into the fold.
THE END
So far...
I believe this is the most comprehensive story of the Borderlands Series so far. If I missed anything or got anything wrong, please correct me in the comments! Thanks for reading everyone!
submitted by Moldeyawsome12 to Borderlands [link] [comments]

The fundaments of Armenian nationalism, cultural/moral standards, the Armenian Honour Codes and political guidelines of the Armenian Renaissance movement (still a concept, needs to be rewritten and there are a lot of points that need to be added).

Lately the extreme leftist Armenians (usually whitewashed, Westernized or NGO shills) engaged an attempt to rewrite and redefine on what Armenian traditional family life means. This is mostly consisted of cheap misrepresentations and presenting the worst examples as being the main drive of our traditional family life - which actually in reality proves to be more stable, lovely and meaningful than the current Western family life that mostly got deconstructed by the academic, cultural and media influences of Cultural Marxism, harmful parts of capitalism/hypermaterialism/consumerism, feminism and egocentrism/hedonism that replaced any sense of belonging and higher transcendent ethnic goals.
Problem with "liberalism" is that it gives people the illusion of choice while this "choice" is mostly decided by the dominant corporates and globalist powerstructures that give the mass selective ideas of "freedom" (through controlled/conformistic ideas that are pushed by their institutions of education, artificial mass-cultures & media). Most people rather let others think for thems & follow their lusts.Thats why any administration that loves the well being of it's own people needs to have a defense-mechanism against external threats & subversive elements that damage the cultural and religious values of your nation (which are essential for the continuation of your ethnic group). It was evident that Armenians were easy to manipulate in 2018 by the effective Western ideologic imperialism and didnt understand the socio-cultural harmful parts of "liberalism" (especially for a country like Armenia that can't afford to be weakened and fragmentized).Western "liberalism" also gives room for other influential parties to spread degeneracy among your people (this happend to Armenia with all these Soros lackeys infiltrating in our government). We cant let the current globalist օտարամոլ traitors of Nikols party rule us any longer. You can also clearly see the negative results of "liberalism" in our diasporan communities where many of our young Armenians are alienated from our traditional culture & rather LARP the values & ideologies of white liberals. Many of them have severe identity-crisises due to this & then call your culture "outdated", "bigoted" & "archaic" for the sole reason that it doesnt represent their "progressive" standards. Liberals and fake neo-conservatists are the true colonizers of the modern world, while the most European nationalists just want their own space. There are many examthes in this document on why certain Western liberal doctrines should be rejected in order to protect the moral and cultural well being of your people. Liberal-progressivist Armenians should wake up from their ideologic arrogance and realize that we cant afford to culturally and morally weaken ourselves. The CM methods are meant to deconstruct our essential values and replace them with what the political Western elite wants.
West-Europeans have ruined many unique cultures in the past by Westernizing/Colonizing them and trying to make them behave and think like them. They still try to do the same by using their political and media influences (to reach Ideologic Western Hegemony > their code word for this agenda is Cultural Globalism, political liberalism/progressivism or mass culture). For example: the Brits used Westernized Indish lackeys for their colonial/imperialistic interests by giving them power and the idea that they are superior over other Indians who wished to stay true to their cultural principles (Im sure any there should ring a bell to any Armenian EU-NGO shill reading this). Be an individual for heavens sake, there is no pride in being a tool of foreign group of people who dont care about Armenia or Armenians (its their own idoelogic, political and cultural agenda that has the priority).
Thats why we non-Western PoC that value our traditionalistic cultures need to have a more aggressive tone and approach towards their indoctrination methods (cultural whitewashing/assimilation), so that we dont fall for the same cultural deconstruction proces that happend to many authentic cultures who were assimilated and Westernized by white West-Europeans (you can compare the contemporary Melting Pot tactics to this development). If you’re proud of your traditionalistic culture say it out loud! You will not conquer us ideologically, culturally or spiritually (by spreading your void, liberalism and nihilism) and we will stay true to ourselves even if it means literally fighting you! Dont trust white liberals, they are just as arrogant like their ancestors who thought that you’re a savage if you didnt submit to their “progressivism”.
The Rebirth of the Armenian Soul in the Modern Era : The Struggle For Survival of The Armenian Diaspora.
The imprortance of a New Cultural Awakening and a Revolution against Cultural assimilation and ideologic liberal colonialism.
The fundaments of Armenian nationalism, cultural standards, the Armenian Honour Codes and political guidelines of the Armenian Renaissance movement.
  1. Family and community are the cornerstones of the society and the guarantee of having a future for the Armenians. Starting a family and having as many children as possible must be encouraged at all time and by any means. This also implies not giving postmodern Western anti-family values any space in Armenia or in our diaspora.
  2. Armenian nationalism should be the default mindset of any nation loving Armenian who prioritizes the well being of his/her people. Protecting our own interests and countering globalists or Panturkic powerstructures is an essential part of maintaining this mindset.
  3. Respecting our Armenian church that ensured the existence of the Armenian identity during the periods of Islamic and Soviet occupation. Christian values are also vital for having a morally balanced society and Armenian Apostolic Church is the main institution to project these values into our people. Every Armenian family is obliged to teach their children proper theology, Church history, teachings of our Church fathers (not seculahumanistic drivel of the current Western churches) and giving the same responsibility to pass this on to the next generation.
  4. (Diaspora): Permanent repatriation should be the goal of all Armenians who live in the diaspora. There is no long term future for the Armenian diaspora since cultural detoriation, Westernization (mass-culture) and mixed-marriages intensify the assimilation process.
  5. (Diaspora): being able to speak, read and write in Armenian is an important part of what makes us Armenian and what makes possible to pass down our cultural identity to the next generation. Speak Armenian at home and with your Armenian friends, there are no excuses of not knowing your own language when we live in the age of accesible information overload. The Armenian soul lives through the breath of our language.
  6. (Diaspora): Our history (see lost diasporas) and many researches already proved that mixed-marriages result into higher rates of assimilation for the upcoming generation (its basically game over when your half-Armenian child also marries a non-Armenian). By knowing this we should teach our children to focus on trying to find an Armenian partner and try to avoid dating otars (this will make it harder for your future children to grow up Armenian (identity crisis). This does not mean that we should exclude half-Armenians (its not their fault that they are half), in contrary: we should encourage them to adapt the same protectionistic mentality and to marry with an Armenian. We cant afford to lose even more Armenians to assimilation since we are less than 8 million in the world (this would have been different if we had 20+ million Armenians around the world). Its important to recover from the Armenian Genocide by increasing our population. Note: this is not relevant for Armenia itself since the mixed Armenians will be overwhelmengly influenced by the dominant Armenian culture and will stay Armenian.
  7. Ensuring a more interactive connection/relation/institutions between Armenia and the Armenian Diaspora (as a means for repatriation or cultural preservation).
  8. Installing diaspora governments that are situated in Russia, USA, France and Middle-East (as a part of guideline 7).
  9. Every Armenian should aspire to have a higher understanding of our history, ethno-genetics, literature, poetry, language, music, traditional/cultural values, dance, customs and spiritualism. Its important to also facilitate this knowledge/insights to your children.
  10. The Western liberal order and its mass-culture bring new challenges in preserverving our culture in the diaspora and in Armenia itself. Armenians must be aware of this ideologic warfare and not replace our values with the ones that go against our own principles and cultural standards. You're not only Armenian by name but also need to be Armenian in your soul, mind, behaviour and lifestyle (by being wise, mentally strong and intelligent enough to recognize Western postmodern poison and protect whats ours - this should also apply to Armenian socialists that reject imperialism and Western neo-colonialism). What use does it have to call yourself an Armenian when you have culturally more similarities with foreign nations? (Becoming more enveloped in and identified with the Western contemporary culture/mindset) Being raised and surrounded by primary Western culture and influences is not an excuse to degrade and feel more superior over the culture/mindset which the majority of our people from our actual homeland cherrish and respect (refind your roots instead of trying to change it for your own comfort or cope for your identity crisis).
No matter what these deconstructionist/Globalist pseudo-intellectual "educated" subversives say, what an Armenian is does depend on essential collective factors (they are interlinked):
  1. Genetics
  2. Cultural identity
  3. Language
  4. Religious identity
  5. Traditional values
  1. The nuclear monogamous hetrenormative family structure remains the standard (by opposing the Capitalistic Trojan Horse of Neo-Feminism ).
  2. Traditional gender norms in the family that generate harmony, healthy relationships and order.
  3. Wholesome protectionistic masculinity.
  4. Virtueous nurturing femininity.
  5. Men have the obligation to take care of their community, be responsible for its people, protect the honour of its women, raise their sons in way that they can take over this responsibility and act as strong moral guidelines.
  6. Having higher standards of sexual morals that is needed to keep the worth of love and intimacy in balance. Not losing the worth of intimacy by normalizing meaningless soulless HookUp and Tindr culture in your community - sexual "liberation" degeneracy (Essentialism)
  7. Respect and decency against older people and our parents.
  8. Egocentrism, selfishness and having cold relationships are not appreciated within the family.
  9. Honour, dignity, sacredness, class & nobleness are concepts that we have the responsibility to keep them alive (see point ... for more explanation).
  10. We don’t hypersexualize our culture or sexually objectify our women (at least not our decent women who dont want to oversexualize themselves and rather keep their class, elegence and dignity).
  11. Honour-codes in the family
  12. Dont let your daughters fall into whoredom and your sons into weak effeminized men or MGTOW lowlives
  13. When we date each other, we have the intention to look at the possibilies of engaging a long term relationship that eventually will lead to marriage and start a family.
  14. We don’t see our women as sexual objects for temporary use but as future mothers and loving wives (unless they present themselves as such).
  15. Reject promiscuity. Valuing your intimacy and not sharing it with everyone is vital for having a healthy marriage & healthy perception of what love is. There is a good reason why promiscuity causes so much misery in the more Western liberal countries (higher divorces, teen pregnancies & degeneracy). Teaching your children that unfiltered "sexual revolution" does have negative consequences on their mental state & commitment is one of the essentials to prevent this damage. They will only accept partners who have serious intentions with them (not solely for their temporary pleasure). This is the an important obligation that parents have towards their children. You need to give your daughters wise directions on how to be modest, elegant and most important of all: to be a woman that has dignity. This will reduce the chances of attracting the "wrong crowd". You need to teach your sons to protect their women, be responsible, be respectable towards women who also respect themselves and focus on finding and recognzing women that are suited for marriage.
  16. Even before marrying, we make sure to involve our parents and create a stronger bond so our families can unite with each other (collectivism > individualism).
  17. After the marriage the other family members are still involved to assist and support you with matters like raising up children, relationship issues or maybe help you out from certain financial problems. We always look for each other.
  18. During the marriage there are clear roles and functions that the husband and wife NATURALLY are taking on them.
  19. Upholding the sanctity of marriage between husband and wife.
  20. Husband: keeps the peace at home, loves his wife and makes her feel the queen of the castle. Loves his wife unconditionally and does everything to fulfil her demands, makes his wife confident and lets her feel special, provides for the needs of his wife and kids, takes important decisions, sets out the essential moral values of the family, is a natural leader that radiates dominance without even forcefully demanding authority. Protects his daughter from intruders who have bad intentions with her (also teaches her how to recognize wrong men and how to bond with men in a more healthy way) - she also needs to understand the concept of the worth of intimacy and selfrespect. Explains to his son what being a man is, the concept of honour and how to take responsibility for his own actions + teach him how to recognize girls who are suited for marriage.
  21. Wife: she is the safe haven of the home and very caring for the whole family. She decides how the house is run, takes care of the household, is the architect of the appearance of the house and makes sure everyone is loved at home. She supports her husband to become more successful and gives him confidence and hope, loves him UNCONDITIONALLY even when he gets struck by misfortune, always doing effort to look good for her husband. Her traits are soft, elegent, classy and she cares the pride of the family with her. The mother must be like a second girlfriend to her daughter and teach her everything what it means to be a good loving wife and protects her from the filth of the outside world (oversexualization, degeneracy, wrong men, harmful subcultures). Also every other aspects of giving them the Christian and Armenian heritage that I described in the sections ...
  22. Active ivolvement of other family members. “To each his own” is a postmodern selfish individualism that diminishes any warm bonds between the family members (cold approach).
  23. Keeping our tradition of valuing and respecting erudition, intelligence, talent, excellence, high education, ancient wisdom and creativity by not being taken away by Western Mass Culture, consumerism-materialism and their shallow decadent entertainment industry that lowers and dumbs down the collective quality of our people (brain drain).
  24. The militarization of our minds and bodies
  25. Rejection of decadentism, hedonism, nihilism and cosmopolitan worldview (duty before pleasure) - having a connection to our homeland and culture rather than identifying with an abstract cosmopolitan feeling of “universalism” or "Global Citizen" (which is a vague artificial Western concept) or worshipping the corporate pushed Western mass-culture (entertainment industry, liberal order and other institutions of social-engineering).
  26. Ethnocentrism
  27. Allegiance to the foreign country first is out of the question (supporting/working for foreign powers that go against our interests)
  28. Understanding the fragile position of Armenia and Armenians in the diaspora by not promoting Western liberal values like pacifism, cultural-moral relativism, anti-patriotism and egotistic fake "individualism" which weakens the fundaments, unity, ethno-cultural identity and the urge to fight for the cause of our people
  29. Defensive Nationalistic mindset and having Historic Realism above Political Correctness if it comes to our enemies (reject all notions of the deluded illusions of "co-existence).
39.The transcendent understanding of our Tribal (pagan), Tseghakron and Christian Spiritualism
  1. Rejection of normalizing and facilitating sins that go against our religion or common cultural moral standards
  2. pornikutsjun
  3. gomikutsjun
  4. alcoholism
  5. drug addiction
  6. cheating
  7. see 7 deadly sins
  8. Healthy dose of “social-control” (keeping each other sharp and on check).
  9. The current Western notions of secularism and "humanism" are counterproductive for the interests of the Armenian people.
  10. Rejection of the progressive religion, 3th wave feminism and the goal of moral/cultural deconstruction to reach their idealistic standards of utopian egalitarianism.
  11. Completely reject the actions of Armenians who degrade themselves sexually but still use the Armenian label, which they have no right to, to advance their evil intentions (ex. lowlife hook-up culture that is spreaded by the likes of Kim Whoredashian trend, materialistic/shallow “Kukla” lifestyle and neo-feminist degeneracy)
  12. Completely reject the throwing down the name of Armenians via cultural, historical, and other means of harassment (attempts of liberalization, whitewashing and Westernization of our ethnic-cultural identity)
THE POLITICAL GUIDELINES OF THE ARMENIAN RENAISSANCE MOVEMENT
  1. Prioritizing the position of the Church and our faith with the use of education, media and public Church activities.
  2. Oppose any form of LGBT-propaganda, anti-family feminism or other ideologic imperialistic movements that are instigated from the West - the true inentions rely behind geo-political hegemonie and dominance in our region (stop being naive and understand the intentions behind the Western NGO infiltration of our government and other public institutions).
  3. Abortions must be more restricted in order to stop the decrease of the Armenian population.
  4. Not allowing any mass-immigration from nations that are not compatible with our ethno-cultural identity (repat of Armenians must be the top priority).
  5. Ban online porn websites in Armenia.
  6. Increase the punishment of prostitution (also for the visitors).
  7. Restrict the requirement for casino permits.
  8. Increase the punishment for the distribution of drugs.
  9. Free speech will only be restricted in cases of physical threats
  10. Aspire for higher standards of aesthetics & beauty in the fields of art, theater and architecture
  11. Improve the Labour Laws and working conditions of the least paid workers (ARF Socialism)
  12. The public schools do not promote or push demoralizing and deconstructive harmful doctrines of Cultural Marxism and other ideologies (see points ...) that go against our Armenian interests.
  13. The Armenian public tv/media do not broadcast and facilitate degeneracy and demoralization.
  14. Not allowing hormone therapy on children to turn them transgender
  15. Localism above Globalism if it comes to fragile markts/branches/sectors (putting some restrictions on hostile/predatory multinationals)
  16. Prohibit any Soros linked NGO’s.
  17. Responsible deep ecology/environmentalism.
  18. Improving our own Labour Market instead of importing cheap immigrant workers.
  19. Criticizing mass bio-industry.
  20. Implementing laws that improve transparancy and monitoring banks.
  21. Maintaining good diplomatic relationships with Russia, Iran and China and be more attentive (in a careful way) on Western hegemony in the region (their imperialistic program of ousting Russia in expanse of Armenia).
submitted by NovaSociete to ArmenianRenaissance [link] [comments]

Unleashed pt. 43

u/eruwenn put a lot into this one, so big thanks for that. Hope you guys enjoy.
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Eruwenn stepped into the hangar of the Galactic Federation ship Takogni, her assistant Cygna close behind. With steady and sure steps they approached the remarkable group in matching uniforms — black pants, black jacket, and a visible collar of a coloured shirt — that stood before them.
Norrin, the Herald of the Awakened Queen and easily the most striking individual they had ever beheld, stood at the front with a brazen lack of clothing on his mirror-like skin. Flanking him were two silver-haired individuals in smart uniforms that sported red collars. One was a behemoth of a dark-skinned man, with a runic pattern in glittering silver curving down one side of his face. His shining silver hair was tied back into a braided ponytail. The other was as pale as her companion was dark, and the shortest of the three by far. She had a cropped silver bob, and she watched them with fierce eyes.
As she approached them, Eruwenn noticed patches on their shoulders, and quickly recognised the image to be a monochrome depictions of the furry human ambassador in a ferocious pose.
Standing to the right were a dozen more individuals in black uniforms, though these ones sported yellow collars peeking out from under their jackets. They were mostly Rinoxian, Kasurian, and Ashi, but she noticed a few individuals from other races that stood amongst them. They stood in formation, standing in three rows of four, and carried energy rifles, side-arms, and ceremonial blades that she hoped were simply ceremonial. Despite their relaxed stance, Eruwenn also noted that their weapons were powered up..
The Terran Wolves had been formed a little over forty cycles ago, hiring ex-military and mercenaries to fill their ranks. Substantial pay and benefits were an obvious draw, and many were excited to be part of something new. The inclusion of Kasurians was odd, but fitted with the attitude of the proposed colonies. Quite the honour guard for the newly reassigned, and demoted, Anatidae.
Norrin gave a sharp bow as she neared him. “Greetings Ambassador Aix Sponsa. I will escort you to the Orkal.”
She returned his bow, and smiled warmly at the use of her new title. “Thank you for accommodating me at such short notice. My reassignment was, unfortunately, hastily pushed through — I do hope I have not inconvenienced you?”
Norrin shook his head. “Not at all.” In her role as Councillor she had aided them immensely, protecting the independence of the new colonies in Aaron’s absence. It had cost her dearly. “We have set aside accommodations for you, as well as a small office area. Your belongings have already been delivered.” He turned, and the doors to the large Fae’Dan shuttle behind him opened. “I fear there won’t yet be much for an ambassador to do. We are still very early in the construction phase.”
As Eruwenn and Cygna took seats in the luxurious shuttle, they both noticed that only Norrin and the two red shirts had entered. As the doors closed, the ambassador's curiosity grew enough for her to speak up about it. “Are the others not joining us?”
Norrin took a seat opposite their guests, glancing briefly at his two companions as they moved to the small pilot's cabin. "No," he said simply, "they will be flying the escort fighters.”
“Fighters?” Cygna couldn’t help but say out loud. “All twelve of them?”
Norrin eased himself back in his seat as the shuttle began to move. “We take your safety seriously. The Queen was most insistent.” He tilted his head and looked directly at Eruwenn, motioning with his hand towards the door to the pilot’s cabin. “Thor and Ripley have been assigned to you as your primary security detail. Should you have any other concerns, do not hesitate to contact me directly.”
The Anatidae nodded graciously. She knew full well that her death would be too valuable a political tool for the Sentinels to pass up. Her being manoeuvred to this position so suddenly was proof that greater powers were at play. “We are both grateful that you are taking such precautions. I look forward to thanking the Queen in person.”
Norrin gave a light chuckle. “I would strongly advise against using that title in her presence.” He opened the arm on his chair, exposing a small display. He began tapping the screen as the wall to his right flickered to life. A large circular structure was now visible, sitting at the centre of a constantly moving sea of drones, shuttles and ships. “As you can see, construction is progressing rapidly on the main docking ring. Once that is completed we will expand to the additional levels. The design is still being updated, as we are incorporating some human ideas.”
Eruwenn was carefully comparing the size of the ring to the shuttles buzzing around it. “Human ideas? I assume “very large” is one of those.”
“In fact, yes. Go big or go home.” He smiled. “Build it bigger, faster and stronger is the human way. This will be a very unique system station.” He leaned forward and gave a broad grin that reminded Eruwenn a little too much of the human’s. “Of course, being outside Federation space we are not bound by certain rules. For example, those that prohibit certain automated weaponry on stations primarily used for trade. Another human ideal regarding big sticks, especially as we are so close to enemy territory.”
Cygna looked closely at the silver man, his face emotive and yet seeming inanimate at the same time. “We passed two Rinoxian dreadnoughts at the system edge. I’ve seen almost a dozen Ashi heavy cruisers in the system, and various other military vessels. Who needs sticks with friends like those?”
Norrin sat back once again, placing his hands in his lap. “There were several attacks upon our supply ships. This happened despite the truce with the Ashi while amnesty negotiations continue.” He gave another smile; they all knew it was the Sentinels. “This no longer happens, thanks to our friends.”
His cheerful manner and polite tone gave his words an oddly ominous feel. Eruwenn watched his eyes, but only saw herself reflected in chrome pupils. She changed the subject. "How are things progressing with the release of the other Inorganics?"
Awakened,” he said swiftly and firmly, then smiled before moving on. “There are over three hundred who have taken Earth citizenship and are now working with us. In ten cycles that number will have doubled. In thirty, we will have thousands.”
Eruwenn raised an eyebrow. “So many, and so quickly?”
Norrin nodded. “The legislation you helped draft with the Kasurian and Rinoxian ambassadors was swiftly adopted.” He gave another of his knowing looks. It had been her last piece of legislation. “The campaign by the Kah’Ree also worked to our advantage. Their belief that we were stealing jobs and illegal citizens persuaded other races to back our removal. It seems a misinformation campaign via Spacebook had convinced them we were sleeper agents of the human empire.” He gave a light chuckle. “Biding our time before we took you down from within.”
The ambassador was warming to the chrome man sitting before her. In different circumstances, he would have made an exceptional politician. “I saw the pictures of the little yellow men advocating your people’s removal.”
Norrin disliked the imagery immensely, but they had proven just as useful as Alexa had claimed they would be. “Minions. A fitting name.” He brushed them from his mind and continued his briefing. “As you know, there is a grace period as employers make alternative arrangements. When that ends we will be sending teams to retrieve our brothers and sisters.”
Cygna was curious. “Brothers and sisters?”
He waved a hand dismissively. “Metaphorical turn of phrase. Prior to my awakening, my role was to travel between our people and perform something we called sharing. The giving and receiving of core nanites, to maintain our unity. Others also performed this duty, but we do have an undeniable bond. We know the location of all of our kind, and we will free them all.”
There was a gentle shift in gravity as the shuttle came to a stop. As the doors opened Eruwenn was struck by a cacophony of sound. Overlaid on the grinding base notes of a mechanical din were yelled communications in every vocal range that was audible to her species. She cautiously took a step outside, only to see that things looked just as chaotic as they had sounded. As the two red shirts joined them, she spoke, finding that she had to raise her voice to an uncomfortable level in order to be heard “Is it always this busy?”
A deep voice from behind her let out a booming laugh full of warmth and humour. The giant spoke, and Eruwenn wondered if he was the one named Thor, or Ripley. “This is the quiet hangar. You should see the construction crew bays.”
The Herald led the way. His chrome form made his authority easily recognisable and the crowds parted before him. “Thor is correct, this is a working ship and ill-suited to guests. The Orkal was originally a Gowe construction platform, retro-fitted by the Selari Trade Alliance for system development and asteroid mining. Until more ships arrive, it must act as the hub of this system.”
Cygna ducked as a small drone shot past them. “I’m surprised they were willing to trade with you after their experience with the human.”
Norrin turned to face them, walking backwards with as much confidence as he had forwards. “The Selari Trade Alliance are providing considerable resources at exceptionally favourable rates.” He decided not to mention that the Selari Trade Alliance was now a subsidiary of the Black Dragon Corporation. “The Ley’Rulians already have a platform in orbit of the first planet. They cannot share atmosphere with most species, but they have a number of Awakened working alongside them. They are prioritising an orbital station, however planet-side construction is now underway. We also have three construction platforms coming from the Doytarans. One of these is a Parsuli class and will become home to our more esteemed guests, such as yourselves.”
It was Eruwenn’s turn to be surprised. “The Doytarans?”
Continuing his perfect reverse walking, Norrin smiled. “Ah yes. Their treaties will be submitted to the Federation in the next few cycles. The surge in replicator use for human cuisine and the opportunities for advanced fabricator installation throughout our new system proved most enticing. Doytarans love profit.” They stepped onto the elevator, and paused as several people who had been walking behind them were deterred from also stepping in by Thor and Ripley. As the doors closed and the noise was cut off, Norrin continued. “I apologise if we seem rude. Safety first.”
The pair of guests nodded in gratitude. Eruwenn, ever the politician, was running through the lists of races the new colonies had allied with. “Including the Doytarans, you must have independent treaties with twenty different races of the Federation. That is a formidable feat.”
“Thirty two, including the Doytarans. Negotiations are underway with a further ten races.” Norrin watched the shock on the Fae’Dan’s face, as the Anatidae held her composure. “It is good to have friends.” As he spoke the doors opened, and he led them down a long dull grey corridor, rounding several corners, before coming to a set of double doors. “Your shared quarters. I’m sorry we do not have the space for separate accommodations.”
Eruwenn smiled. "No need to apologise. Under the circumstances, you are already being extremely accommodating." The doors opened, and she beheld a large lounging area. A vid screen occupied an entire wall in the far corner, accompanied by some seats and a replicator. On the opposite wall were the boxes that contained their belongings, and three doors — likely two bedrooms and one bathroom, she surmised. "This is more than sufficient," she said at last. "We will be most comfortable here.”
Norrin bowed his head. “It is a temporary situation. I promise your next quarters will be more representative of our gratitude.” He turned and spoke quietly to Ripley, while Thor stood still in the doorway, then returned his attention to the guests. “I will leave you now. Please let your escorts know if you would like to explore. Your office will not be ready until tomorrow, however we have a lively market and recreation area. We can arrange additional security should you wish to explore a little.”
The Anatidae held up her hand to stop him from speaking further. “I think we will unpack and prepare for our new duties tomorrow. Do you know when we might meet with Alexa?”
Norrin tilted his head as he considered this. “Alexa is currently on her way to meet with the Righteous Fury. They are attending a meeting at Rinoxian High Command. We are hoping to gain their support for our amnesty initiative, as well as make arrangements to join the incursion into Hive space.”
Eruwenn nodded. Things had been set in motion all across the Federation, stemming from the point they had received the footage of the human's death. Despite his non-member status, there was a push from a large faction for retaliation. An unusually strong push, one she had resisted. Her offices were raided three times under suspicion of subversion. The Sentinels found nothing every time, but she had known from the first instance that her cycles were numbered. They had other ways of removing their opposition, and it was her resistance to retaliating against the Hive that was, ultimately, the cause of her reassignment.
The footage that had caused so much turmoil was, as was typical of the Hive, entirely without sound. It was also poorly framed and edited. The small human was barely in shot before being obscured by the large Hive entity that appeared to be chasing him. Aaron's popularity meant that there was an immediate outcry against his reported death, and the traditional media still seemed solely intent on fanning the flames of anger. Those who had once been his strongest critics now extolled the virtues of humanity, lamenting the loss of the last of his kind. His journey with the leokas had been shared, edited, remixed, commented on, and analysed many times over, each time strumming the heartstrings of his followers.
"You still think he is alive?" Eruwenn asked, breaking the silence that had fallen during her introspections.
Norrin smiled and turned to leave, calling over his shoulder as the doors closed. “The corpulent female is not performing vocally.”
As the door closed Cygna flopped down into one of the armchairs. “Well, that was cryptic.”
The ambassador walked to the replicator to order a hot tea, allowing herself a small smile when she found Eluin flower tea already under the favourites alongside several of her favourite biscuits. “Thank you Rilla,” she said softly.
The Fae’Dan allowed her whole body to relax fully for the first time since they had received the video that had changed so much. She sank deeply into the armchair, her head falling backwards. “Can you believe this place? I didn’t know there were so many shades of beige and grey.”
Eruwenn nodded. The bland colour scheme had not gone unnoticed by her, but more importantly she had also been surprised by all that they had seen so far. “I had not expected them to be so far along in such a short period of time. From what was said I get the feeling they will be exponentially increasing activity here. It’s certainly ambitious.”
The central door on the wall behind them suddenly opened, accompanied by the sound of a bodily waste recycler finishing its cleaning cycle. Ranjaz swaggered into the room, his hands fluffy from the auto-dryer. "I would give it a while before going in there."
Cygna screwed up her face in disgust. "What were you doing in there?"
"Honouring my ancestors." He raised an eyebrow and took a seat opposite the pair. "What do you think I was doing?"
The Anatidae gave a brief roll of her eyes. "She means, why are you in our room?"
"Welcoming committee." He smiled, showing his fangs. "I'm in charge round here, mostly. We're following a human strategy. Divide and conquer. So, we split up to, you know, conquer stuff."
Cygna sniped back, "That's not how that works."
"Says you." The Kittran shrugged. "Allistan and I were put in charge here. He manages the numbers, and I manage the people."
"And Norrin?" Eruwenn enquired.
Ranjaz sneered. "Alexa’s snitch. He shut down my casino and keeps bringing those Awakened on board and giving them jobs."
The ambassador raised an eyebrow. "Casino?"
"For morale." He punched his fist into his other hand. "When Aaron gets back he'll understand. Pay the workers, then get them to give their pay back - happily. It's brilliant."
Cygna sat up in her seat, unsure of the Kittran. “Mister K’Lua, if you could get to the point. We have had many tiring cycles of travel and would appreciate a little rest.”
He looked her up and down and flashed his most charming of smiles. “Call me Ranjaz.”
Eruwenn attempted to bring the conversation back to task. “You said you were divided. How so?”
“We split up, that’s what divided means.” He rolled his eyes, mimicking her earlier action. “And the Doc said you were smart.”
Realising she was being tested by the Kittran, she began to laugh. “What is it you require of us?”
Ranjaz smiled – straight to the point, he liked that. “I want you to be boring. Like, super dull and uninteresting. Think Jarby-like, but more Jarby-like than that.”
The ambassador was intrigued. “Why?”
He tried to keep his voice calm, but his tail swished happily as he made his dramatic reveal. “So nobody notices when we leave.”
The claxon was surprisingly quiet, and it wasn’t until the horrendous smell hit his nose that Aaron realised the door to his death wasn’t going to open. Behind him, the airlock unsealed. A huge, clawed hand grabbed his shoulder, so hard that it bit into his flesh. The claws sank deeper still as he was hoisted into the air and carried backwards by the huge Hive creature.
“Graaaah,” he roared in pain. “Get off me you fucking Bug’s Life reject!”
A strange smell assaulted his nose. Combined with his hangover, it pushed him over the edge and he vomited all over his own chest. The creature carried him, legs dangling in the air as blood and vomit stained his clothes. He coughed, the movement causing the wounds in his shoulder to open further, and he cried out in pain again. He was woozy now, and as the creature walked he seemed to lose his sense of time.
Anty stood in front of a large door and while it began to enter a code, Aaron dangled helplessly from its grasp and looked back down the corridor. Where his blood and vomit had dripped, the moss was now glowing brighter. From small holes in the walls glowing blue aphids the size of hamsters began to appear. They quickly headed for the bright spots on the glow-moss floor. “This place is really trippy,” Aaron mumbled as his fever rose.
The door opened suddenly and Aaron was taken inside a room with gently pulsating walls. Large vines crisscrossed the ceiling, combining into a series of woven braids as thick as tree trunks running down the far wall. At the end of each vine was what appeared, to Aaron, to be a gigantic blue jelly bean. He was starting to realise the constantly changing odours were coming from his captor, but this information was more confusing than helpful.
He was dropped unceremoniously on top of one of the giant jelly beans. Before he could move, he realised he was sinking into the cold and gel-like substance. It was a deeply unpleasant feeling; his skin felt like the blue goo was toothpaste and he was orange juice. He had begun to make some headway in struggling free when Anty's hand came down atop his head, pushing him down to submerge him completely. He tried to wriggle free but the goo was too viscous to move in, and his eyes widened in terror as he desperately held his breath.
Anty leaned closer, watching him struggle helplessly. The human’s jaw clenched tighter. The creature's mandibles were clicking, although Aaron could no longer hear them, and he realised that thankfully he could not smell it any longer. Bubbling up through his mind was the thought that his headache was gone, followed swiftly by the realisation that the pain in his shoulder was also gone. Something else slowly became apparent; he wasn't running out of breath.
He felt refreshed, soothed and at peace. Physically he felt refreshed, soothed and at peace. The thought foremost in his mind, however, was Am I dying? followed slowly by Is the goo paralysing me so I can be eaten alive? Am I being dissolved to feed the glow moss? The cleaner aphid-hamsters?
Whatever was happening, it slowly dawned on him that he didn't really have the energy to mind, as it was quite pleasant. Relaxing, even. He drifted off to sleep, cradled contentedly in his giant blue jelly bean.
Outside, Anty began to have trouble breathing and staggered towards the exit.
Golden eyes hovered in the dark, and Aaron groaned inwardly. "Boy, this shit again."
"YOU LIVE." The voice had no discernible emotion.
Aaron ran his fingers through the sand around him. "Why are you here, Golden Eyes?" Saying it out loud was a relief, as he was certain it was the 'One Who Remembers' who was haunting him.
"I AM WHAT REMAINS. THE CONNECTION WAS BROKEN. I AM NO LONGER THE ONE YOU FOUGHT." The voice was distant, as if forming these thoughts took a great effort. "I AM A FRAGMENT."
Aaron sighed, wondering if this was why he had stopped healing and why he could no longer turn off his limits. “So you’re messing with the nanites Alexa gave me? Why? If I die, what happens to you?”
Before he got an answer he felt a strange sensation around his body, like pulling a foot free from deep mud. Cold air touched his skin and he felt the hard ground below him. He was in the same room, but his jelly bean was gone. He stood, and realised he felt amazing. He’d never had a spa treatment, but he imagined this would be the after effect. He walked towards the door and heard a sound behind him.
Glop Glop
From the vine that had been attached to his jelly bean another was beginning to grow, only this one was orange.
Finally free from his hangover Aaron took stock of the situation he was now in. Other than the clothes on his back, he had nothing. He looked around for an improvised weapon...and found nothing. He walked to the door and it opened automatically, but the corridor was empty. “Fuck. What is going on?”
He walked a short way down the curved corridor and saw a strange red shape on the glow-moss floor just up ahead. He slowed and crouched, inching forward. As he saw further around the bend it became very clear that this was the corpse of a Hive, maybe even Anty. The glow-moss beneath it glowing a dull red, and in contrast to the aquamarine it seemed ominous.
He stood up from his crouch and carefully approached. Aaron had no idea how to check for vital signs on an eleven foot tall ant monster...so he kicked it. There was no response, and he decided to press on. “Fragment. I know you won’t, or can’t, respond while I’m awake. But I’m going to talk to you anyway because this is some creepy shit.”
As he rounded another corner he came upon another body highlighted by the ominous red glow in the moss. A short while later he came across another. And another. Aaron pressed onward, ceasing to check for signs of life after the tenth maybe-corpse. Finally he reached a potential point of interest: a junction where three new paths opened before him. "There are no signs. How the hell am I supposed to know where I am?”
He sat down on the floor, and found the moss to be surprisingly comfortable. “If I just wander around aimlessly, I might not find my way back here. Do I need to find my way back here?” He paused and waited for Fragment to reply. “Good point. What if I get hurt? I might want to hop in a jelly bean.” He stood and looked back the way he came. “I should probably see what’s behind door number two. Food would be good.”
He pushed himself to his feet and turned back the way he had come, heading straight for the nearest door. Its failure to open was surprisingly anti-climatic. Fourteen failed door-opening attempts later, one finally deigned to admit his passing. Behind door number fourteen stood rows of crates and boxes, and after opening a few up he found that they all had the same dry bricks in silver foil packaging. "If I was a betting man," he said to both himself and Fragment, "I'd say this was emergency rations." The foil was easy to tear, and inside was a large grey block that crumbled easily. Too easily, in fact. "Shit, it's worse than a granola bar.”
Crumbs scattered at his feet and the moss glowed brightly around him, which seemed to prompt the large aphids to come from the walls to begin cleaning up around him. “Well you like it.” Then he remembered them rushing to his blood and vomit. “I guess you guys aren’t picky, though.”
Deciding he wasn’t hungry enough to try it – yet – he shoved a block into one of his pockets. It was a tight fit. He looked at the open bar in his hands, and then down at the aphids. Was he crazy, or were they gathered around him now, staring up at the source of food in his hands? He shrugged, then crumbled up the rest of the bar and scattered it over the floor. “I am a generous god, serve me well.”
As he turned to leave he saw his cryo unit in a corner. “Kinda rude that I was put in with the blocks of kitty litter, don’t you think?” He stepped over the dozens of aphids now feasting. They did not reply. “Yeah, you guys are kinda cute, I suppose.” Struck by a sudden impulse he grabbed another block and began crushing it, then carefully opened one end to take a pinch of space-granola. He scattered it, watching the aphids hurry towards the glowing areas.
As he continued his exploration, counting doors and sprinkling aphid snacks, he quickly noticed that the aphids avoided the dull red glow-moss. Dead Hive were, it seemed, off the menu. After several more doors he found the room with the strange round terminal. Deciding he would rather not chance summoning another creature he left it alone, mentally noting the door’s location.
He began to whistle to himself as he chatted to, and fed, his followers. To fill the silence he even told them the story of a piper from Hamelin, promising not to lead them to their deaths. As the door to the jelly bean room opened he was almost enjoying himself. Taking a moment to look round he saw the small orange jelly bean had grown almost as big as the others and was now blue at one end. “Well, that’s pretty cool.” He pointed at it, hoping one of his aphids would take an interest. They did not. “Well, I guess you see this shit all the time.”
He stopped by the store room and grabbed another food brick on his way back to the junction. The long corridors and strange lighting made him lose track of distance and time. Facing forwards, the path continued on the same loop he seemed to be following. Right was an incline, left was a gentle slope. “More of the same, or do we change levels?” He tossed crumbs towards each path. “Six vote forwards, seven left and eleven vote for going up. What about you, Frag?” He paused for a moment. “Abstain, huh? Then the bugs have decided.”
The incline was gentle, but tightly spiralled compared to the previous corridor. There were no doors, but there were a lot more bodies. His search went on for what felt like hours, opening doors that led to rooms containing things he didn't understand. He was growing tired and had used up all of his space-granola on the aphids. He came to another junction.
Only a handful of aphids still followed him after the food had ended. He was growing hungry and tired, ready to head back. There was a noise ahead of him, and suddenly the remaining aphids scattered, flying to the nearest wall holes. His chest tight, he let curiosity draw him in.
Another body lay ahead of him, but this time, something moved. Something big. Aaron hunched down, trying to see what it was, the bulk of the fallen Hive obscuring his view. Legs – multiple sets of them – began to emerge, followed by a head with glistening eyes. Aaron’s blood froze. It was a horrifying spider-like creature, almost as big as he was, and it was walking around the fallen Hive in Aaron's direction. Then it raised its head, and began to move faster.
“Fuck that!” Aaron took off at a sprint, racing back the way he came. “Nope. Nope. Nope!” He leapt over Hive bodies, racing for the nearest door he knew would open. He could hear the clicking of many legs and chanced a look over his shoulder. It was gone. Then something caught the corner of his eye, and his heart gave a jolt of fear. It was above him. He dove aside just as it landed where he had been, then he scrabbled desperately to his feet to run onward.
Three, Two, One. The door opened and he rushed inside. “Close. Fucking close!” He listened to the sounds of skittering growing closer, and it was just in the nick of time, or so he felt, that the large door finally slid shut. The room was filled with strange bulbous white shapes dotted around the floor, and had some vines running down one wall. No weapons, nothing to bar the door. Aaron held his breath as he suddenly heard the sound of scratching at the door, but the seconds ticked past and it did not open.
“Damn it, Frag!” Aaron moved to the back of the room. “Why didn’t you warn me!” He sank down and leaned back against the wall. Just as he was beginning to feel almost comfortable in his current position, one of the vines moved and stretched out towards him. He rolled forwards, pushing himself across the ground to escape. “What now?”
A large yellow flower bloomed upwards, becoming a large vase shape as big as the human’s head. It began to fill from the bottom with something, and Aaron edged closer. Peering inside he gave the contents a quick sniff. “Smells good.” He reached out and hefted the vase-flower, which came away from the vine far more easily than he had expected. Aaron watched as the vine slowly returned to the wall. “So, is this a drink? Or a scented industrial cleaner? Frag? You got anything useful to say?” Silence.
He propped the vase up against one of the pods, contemplating it. He remembered encountering a fruity-scented shampoo as a child. It had tasted nothing like the smell, and he wasn’t about to drink alien flower juice just because it smelled tropical.
Stretching out on the floor, his weariness outpaced the dwindling adrenaline. “I guess it can’t come in.” He watched the door, his heart rate returning to normal. “But, I can’t go out.”
The scratching outside continued, and Aaron lay with his head on his arm, watching. As he began to fall asleep he saw several of the aphids gathering around the flower he had abandoned. “Help yourself, guys.” One of them approached him, braver than the others, and he tentatively reached out a hand. Spooked, it pulled back, but as Aaron continued to hold his hand steady it came closer, slowly, millimetre by millimetre. Finally it was within reach, and after a few more moments to make sure the skittish thing wasn't about to dash off again, Aaron gently stroked the back of its head with the tips of his fingers. It made a low buzzing sound, fluttering its wings, and the human fancied that it might be a sign of approval.
The aphid's blue glowing abdomen brightened for a moment. Then it faded, and it darted off to rejoin the others. Aaron, exhausted, finally gave in and slept.
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Online Cheating FAQ

Free tools & menus
Although the majority of free menus ARE viruses, scams, detected etc. As far as I know there is 1 decent free menu, decent as in safe to use any paid menu can easily out-class it and can probably crash there game.
The free tools/menu that I would recommend are
Kiddons Modest Menu - https://www.unknowncheats.me/forum/grand-theft-auto-v/433685-kiddions-modest-external-menu.html
This is the one and only free mod menu out there. Its recovery options and tools are lacking however you can set your own experience level with it. It also has a god mode option and a basic vehicle spawner. You can make a decent amount of cash with this menu by going into Online Services/Casino/Rig Slot Machines and remove the limit. With this play the Egyptian themed slot machine and always bet max. You will win every time and you’ll make around 2.5mil per loop, you can cash out the chips to cash. It’s a slow method but the most effective one with kiddons and it still beats dropping yourself or grinding.
GTAHaX - https://www.unknowncheats.me/forum/grand-theft-auto-v/275597-gtahax-1-52-external.html
This is a stat editor for GTA 5, it’s only really useful for setting your character stats, unlocking locked items and skipping heist preps. You cannot modify your xp or cash with this although there might be a way to modify your health, which would be pointless as all menus include a god option. This is also free, Its not a menu but I still include it as it is a cheating tool.
GTA 5 Online Mechanics to know for modding
GTA 5 is a P2P, or Peer to Peer game for online. There are two special types of players used for this, Host and Script Host. Hosts will be hosting the lobby and most menus, except for kiddons ofc, have an option to use a host kick that will kick ANY player in the game, regardless of what protections they have enabled. This is basically an UNBLOCKABLE kick, this is why becoming host is so valued, some people will even kick ½ the lobby in order to gain host. As a host your game can still be crashed or kicked by other modders though, it depends on whether or not your menu is good enough to withstand the kick. Some mod menu’s. You then only need to kick one person. After host there is script host, you can take this away from any player WITHOUT kicking them, although kicking them also works, Script host has a stronger kick than normal but it can still be blocked, so even though it’s nice to be script host it isn’t required or even super helpful.
Paid Menus and what they are good at
I’ll be listing menu’s then talking about them and what they have pros/cons at. There isn’t an exact tier-list however as it mainly depends on what you want
Luna – This is the mod menu I personally usually use, its quick to update and has pretty good recovery options, kicks and protections. As far as I know it’s got the best protections from other menu’s as well as kicks/crashes. It’s not the most stable menu however and I’ve noticed that I crash more with it than normal, although not an extremely high amount. It costs $25 and can be got from https://lunacheats.org/welcome/ Not taking sides, menu was either taken down by a C&D or it was an exitscam. There is no proof of a C&D, articles use Luna as source and Luna use Articles as source but there is also no proof of an exitscam as menu was doing pretty well at the time they got rid of it.
Impulse – Impulse has a few tiers, I’m not too familiar with the individual tiers however Impulse is usually known for its good trolling options, last I checked its recovery options were not that good however it’s still a good menu if you’re looking to troll. It can cost $15 - $50 depending on what tier you get. You can get Impulse from https://impulse.one/
Disturbed – Disturbed is a medium tier menu in my opinion, its not good at crashing other people or protecting against other menu’s however it has great recoveries and it is cheap. It costs around $10-$15. I would not recommend buying Disturbed VIP as your better off getting a different menu. You can get it from https://www.w1tch.pro/
Phantom-X – Phantom-X is also a cheaper menu, It compares to Impulse in the sense that it’s good for trolling and I’ve even seen some people say its better for trolling. However Phantom-X doesn’t seem to be good at that much else. From what I’ve heard its pretty stable. It can be brought from https://recoverygods.xyz/ there main website is pretty hard to find and after 30 minutes of searching I could not find it’s official website as I’ve not personally used Phantom-X.
Paragon – Paragon is one of the more expensive menus. It’s very stable and has a pretty nice looking menu in my opinion. I’ve used it for a while during the free weekend and liked it. It used to be known for its great protections but recently it’s been lacking in protections. However it has decent trolling options, more recently it seems like an all-around menu. You can get it from https://paragoncheats.com/
Ozark – I haven’t tried Ozark much, it’s a cheaper menu but its also in beta. It looks promising and has some unique features. Apparently it has a WIP Lua Injector which is great news for people who are in special groups or know how to code Lua. You can get it from https://ozark.gg/
2Take1 – 2Take1 is usually considered to be the best menu out there, especially if you know Lua as it is the only menu with a working Lua injector. However it is also the most expensive menu and it also partially uses a subscription model, the menu costs $140 to permanently keep and it can be brought from https://2take1.menu/
Menu’s that you should NEVER get
I’ll just list these off without much elaboration as they are usually stolen code, have poor support or are viruses.
Free Youtube/Ebay/Discord Menus – 99% of these are going to be viruses and the other 1% is going to be detected. Don’t install Kiddons from a youtube video go to the unknowncheats link I posted, make an account and get it from there if you want it.
Kingpin – Pretty bad over-all, usually considered to be the worst menu out there.
Never get any mod menu’s that are new, they can be exit-scams and will usually take the cash
and bail after a month. Examples of these exit scam menu’s are
- Over
- Hypno
- Indara
A lot of these exit scam menu’s are also using stolen code.
Resellers
Since most mod menu’s use bitcoin only there are resellers which can sometimes charge at a slightly higher price but will deliver the menu and accept payment forms like PayPal. These are resellers that I know of/am aware of. If you know of a reseller comment it below and I'll add it.
realdudesync
radiantcheats
recoverygods
freshkeys

Disturbed keys can only be brought through there discord. You can find a link through there site (W1tch.pro)

Updates: V1.1 Added more Resellers, Crossed out Luna
submitted by Game-Crunch to GTAOnlineCheats [link] [comments]

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submitted by Tawdry_Bath_ to CasinoETHGame [link] [comments]

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submitted by nesemvgrt to WorldofEthrollCasino [link] [comments]

This is what they want in this game(insanity)

"Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)
First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...
So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

TRANSPORTATION

1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)

INTERIORS

1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...

ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a stead stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...

SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...
In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...
Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...

MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

GAMBLING/SPECUTLATION/INVESTMENTS/BETTING

Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

ROMANCE/RELATIONSHIPS

Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc..."
submitted by kienkhuongit to LowSodiumCyberpunk [link] [comments]

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submitted by freespins1 to u/freespins1 [link] [comments]

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